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https://github.com/YGGverse/hlsdk-portable.git
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Merge branch 'opfor' into opforfixed
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commit
d13dec76f2
@ -1364,7 +1364,7 @@ int CHFGrunt :: ISoundMask ( void)
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//=========================================================
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void CHFGrunt :: CheckAmmo ( void )
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{
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if ( m_cAmmoLoaded <= 0 )
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if ( pev->weapons != 0 && m_cAmmoLoaded <= 0 )
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{
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SetConditions(bits_COND_NO_AMMO_LOADED);
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}
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@ -1533,7 +1533,7 @@ BOOL CHFGrunt :: CheckMeleeAttack1 ( float flDot, float flDist )
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//=========================================================
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BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist )
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{
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if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 2048 && flDot >= 0.5 && NoFriendlyFire() && ( GetBodygroup( 3 ) != 3 ) )
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if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 2048 && flDot >= 0.5 && NoFriendlyFire() && GetBodygroup( FG_GUN_GROUP ) != FG_GUN_NONE )
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{
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TraceResult tr;
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@ -1546,7 +1546,7 @@ BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist )
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Vector vecSrc = GetGunPosition();
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// verify that a bullet fired from the gun will hit the enemy before the world.
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UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ignore_glass, ENT(pev), &tr);
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UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ENT(pev), &tr);
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if ( tr.flFraction == 1.0 )
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{
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@ -1994,33 +1994,38 @@ void CHFGrunt :: Spawn()
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{
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m_iHead = RANDOM_LONG(FG_HEAD_SAW, FG_HEAD_SAW_BLACK);
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}
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else if (pev->weapons == 0)
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{
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m_iHead = FG_HEAD_MP;
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}
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else
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m_iHead = FG_HEAD_MASK;
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}
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else if ( m_iHead >= FG_HEAD_COUNT )
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m_iHead = FG_HEAD_MASK;
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if ( pev->weapons <= 0 )
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{
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pev->weapons = FGRUNT_9MMAR;
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}
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if (FBitSet( pev->weapons, FGRUNT_SHOTGUN ))
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{
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SetBodygroup( FG_GUN_GROUP, FG_GUN_SHOTGUN );
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SetBodygroup( FG_TORSO_GROUP, FG_TORSO_SHOTGUN );
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m_cClipSize = 8;
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}
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if (FBitSet( pev->weapons, FGRUNT_9MMAR ))
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{
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SetBodygroup( FG_GUN_GROUP, FG_GUN_MP5 );
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m_cClipSize = FGRUNT_CLIP_SIZE;
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}
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if (FBitSet( pev->weapons, FGRUNT_M249 ))
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else if (FBitSet( pev->weapons, FGRUNT_SHOTGUN ))
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{
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SetBodygroup( FG_GUN_GROUP, FG_GUN_SHOTGUN );
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SetBodygroup( FG_TORSO_GROUP, FG_TORSO_SHOTGUN );
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m_cClipSize = 8;
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}
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else if (FBitSet( pev->weapons, FGRUNT_M249 ))
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{
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SetBodygroup( FG_GUN_GROUP, FG_GUN_SAW );
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SetBodygroup( FG_TORSO_GROUP, FG_TORSO_M249 );
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m_cClipSize = FGRUNT_CLIP_SIZE;
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}
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else
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{
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SetBodygroup( FG_GUN_GROUP, FG_GUN_NONE );
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m_cClipSize = 0;
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}
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SetBodygroup( FG_HEAD_GROUP, m_iHead );
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@ -2375,7 +2380,7 @@ Schedule_t* CHFGrunt :: GetScheduleOfType ( int Type )
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break;
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case SCHED_HGRUNT_ALLY_ELOF_FAIL:
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{
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return GetScheduleOfType( SCHED_RANGE_ATTACK1 );
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return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY );
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}
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break;
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case SCHED_HGRUNT_ALLY_ESTABLISH_LINE_OF_FIRE:
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@ -38,7 +38,7 @@ public:
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void EXPORT DeployThink(void);
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void Flight(void);
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void EXPORT HitTouch(CBaseEntity *pOther);
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virtual void EXPORT FindAllThink(void);
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void EXPORT FindAllThink(void);
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void EXPORT HoverThink(void);
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virtual CBaseMonster *MakeGrunt(Vector vecSrc);
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void EXPORT CrashTouch(CBaseEntity *pOther);
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@ -86,4 +86,4 @@ public:
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int m_iDoRightSmokePuff;
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};
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#endif // OSPREY_H
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#endif // OSPREY_H
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