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@ -571,7 +571,7 @@ public: |
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void Holster( int skiplocal = 0 ); |
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void Holster( int skiplocal = 0 ); |
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void Reload( void ); |
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void Reload( void ); |
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void WeaponIdle( void ); |
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void WeaponIdle( void ); |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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int Save( CSave &save ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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@ -1015,7 +1015,7 @@ public: |
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int Swing( int fFirst ); |
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int Swing( int fFirst ); |
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BOOL Deploy(); |
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BOOL Deploy(); |
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void Holster( int skiplocal = 0 ); |
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void Holster( int skiplocal = 0 ); |
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#ifdef CROWBAR_IDLE_ANIM |
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#if CROWBAR_IDLE_ANIM |
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void WeaponIdle(); |
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void WeaponIdle(); |
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#endif |
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#endif |
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int m_iSwing; |
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int m_iSwing; |
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@ -1023,7 +1023,7 @@ public: |
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virtual BOOL UseDecrement() |
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virtual BOOL UseDecrement() |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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@ -1046,7 +1046,7 @@ public: |
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int Swing( int fFirst ); |
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int Swing( int fFirst ); |
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BOOL Deploy(); |
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BOOL Deploy(); |
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void Holster( int skiplocal = 0 ); |
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void Holster( int skiplocal = 0 ); |
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#ifdef CROWBAR_IDLE_ANIM |
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#if CROWBAR_IDLE_ANIM |
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void WeaponIdle(); |
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void WeaponIdle(); |
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#endif |
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#endif |
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int m_iSwing; |
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int m_iSwing; |
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@ -1054,7 +1054,7 @@ public: |
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virtual BOOL UseDecrement( void ) |
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virtual BOOL UseDecrement( void ) |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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@ -1065,7 +1065,7 @@ public: |
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class CWeaponEinarAP9 : public CBasePlayerWeapon |
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class CWeaponEinarAP9 : public CBasePlayerWeapon |
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{ |
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{ |
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public: |
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public: |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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int Save( CSave &save ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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@ -1087,7 +1087,7 @@ public: |
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virtual BOOL UseDecrement() |
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virtual BOOL UseDecrement() |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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@ -1115,7 +1115,7 @@ public: |
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virtual BOOL UseDecrement() |
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virtual BOOL UseDecrement() |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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@ -1130,7 +1130,7 @@ private: |
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class CWeaponEinarSniper : public CBasePlayerWeapon |
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class CWeaponEinarSniper : public CBasePlayerWeapon |
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{ |
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{ |
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public: |
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public: |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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int Save( CSave &save ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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@ -1149,7 +1149,7 @@ public: |
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virtual BOOL UseDecrement() |
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virtual BOOL UseDecrement() |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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@ -1163,7 +1163,7 @@ private: |
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class CWeaponEinarTFCSniper : public CBasePlayerWeapon |
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class CWeaponEinarTFCSniper : public CBasePlayerWeapon |
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{ |
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{ |
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public: |
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public: |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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int Save( CSave &save ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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@ -1182,7 +1182,7 @@ public: |
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virtual BOOL UseDecrement() |
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virtual BOOL UseDecrement() |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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@ -1196,7 +1196,7 @@ private: |
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class CWeaponEinarChaingun : public CBasePlayerWeapon |
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class CWeaponEinarChaingun : public CBasePlayerWeapon |
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{ |
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{ |
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public: |
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public: |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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int Save( CSave &save ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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@ -1216,7 +1216,7 @@ public: |
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virtual BOOL UseDecrement() |
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virtual BOOL UseDecrement() |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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@ -1238,7 +1238,7 @@ private: |
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class CWeaponEinarMedkit : public CBasePlayerWeapon |
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class CWeaponEinarMedkit : public CBasePlayerWeapon |
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{ |
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{ |
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public: |
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public: |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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int Save( CSave &save ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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@ -1261,7 +1261,7 @@ public: |
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virtual BOOL UseDecrement() |
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virtual BOOL UseDecrement() |
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{ |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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#if CLIENT_WEAPONS |
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return TRUE; |
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return TRUE; |
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#else |
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#else |
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return FALSE; |
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return FALSE; |
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