Browse Source

Use MAKE_STRING for literals. Remove duplicated code.

halloween
Night Owl 7 years ago
parent
commit
d062757f52
  1. 38
      dlls/bmodels.cpp
  2. 10
      dlls/buttons.cpp
  3. 190
      dlls/doors.cpp
  4. 119
      dlls/plats.cpp
  5. 2
      dlls/triggers.cpp

38
dlls/bmodels.cpp

@ -430,15 +430,13 @@ void CFuncRotating::Spawn() @@ -430,15 +430,13 @@ void CFuncRotating::Spawn()
void CFuncRotating::Precache( void )
{
char* szSoundFile = (char*)STRING( pev->message );
const char* szSoundFile = STRING( pev->message );
BOOL NullSound = FALSE;
// set up fan sounds
if( !FStringNull( pev->message ) && strlen( szSoundFile ) > 0 )
{
// if a path is set for a wave, use it
PRECACHE_SOUND( szSoundFile );
pev->noiseRunning = ALLOC_STRING( szSoundFile );
}
else
{
@ -446,41 +444,31 @@ void CFuncRotating::Precache( void ) @@ -446,41 +444,31 @@ void CFuncRotating::Precache( void )
switch( m_sounds )
{
case 1:
PRECACHE_SOUND( "fans/fan1.wav" );
pev->noiseRunning = ALLOC_STRING( "fans/fan1.wav" );
szSoundFile = "fans/fan1.wav";
break;
case 2:
PRECACHE_SOUND( "fans/fan2.wav" );
pev->noiseRunning = ALLOC_STRING( "fans/fan2.wav" );
szSoundFile = "fans/fan2.wav";
break;
case 3:
PRECACHE_SOUND( "fans/fan3.wav" );
pev->noiseRunning = ALLOC_STRING( "fans/fan3.wav" );
szSoundFile = "fans/fan3.wav";
break;
case 4:
PRECACHE_SOUND( "fans/fan4.wav" );
pev->noiseRunning = ALLOC_STRING( "fans/fan4.wav" );
szSoundFile = "fans/fan4.wav";
break;
case 5:
PRECACHE_SOUND( "fans/fan5.wav" );
pev->noiseRunning = ALLOC_STRING( "fans/fan5.wav" );
szSoundFile = "fans/fan5.wav";
break;
case 0:
default:
if( !FStringNull( pev->message ) && strlen( szSoundFile ) > 0 )
{
PRECACHE_SOUND( szSoundFile );
pev->noiseRunning = ALLOC_STRING( szSoundFile );
break;
}
else
{
pev->noiseRunning = ALLOC_STRING( "common/null.wav" );
szSoundFile = "common/null.wav";
NullSound = TRUE;
break;
}
}
}
if( !NullSound )
PRECACHE_SOUND( szSoundFile );
pev->noiseRunning = MAKE_STRING( szSoundFile );
if( pev->avelocity != g_vecZero )
{

10
dlls/buttons.cpp

@ -292,14 +292,14 @@ void CBaseButton::Precache( void ) @@ -292,14 +292,14 @@ void CBaseButton::Precache( void )
{
pszSound = ButtonSound( (int)m_bLockedSound );
PRECACHE_SOUND( pszSound );
m_ls.sLockedSound = ALLOC_STRING( pszSound );
m_ls.sLockedSound = MAKE_STRING( pszSound );
}
if( m_bUnlockedSound )
{
pszSound = ButtonSound( (int)m_bUnlockedSound );
PRECACHE_SOUND( pszSound );
m_ls.sUnlockedSound = ALLOC_STRING( pszSound );
m_ls.sUnlockedSound = MAKE_STRING( pszSound );
}
// get sentence group names, for doors which are directly 'touched' to open
@ -469,7 +469,7 @@ void CBaseButton::Spawn() @@ -469,7 +469,7 @@ void CBaseButton::Spawn()
//----------------------------------------------------
pszSound = ButtonSound( m_sounds );
PRECACHE_SOUND( pszSound );
pev->noise = ALLOC_STRING( pszSound );
pev->noise = MAKE_STRING( pszSound );
Precache();
@ -876,7 +876,7 @@ void CRotButton::Spawn( void ) @@ -876,7 +876,7 @@ void CRotButton::Spawn( void )
//----------------------------------------------------
pszSound = ButtonSound( m_sounds );
PRECACHE_SOUND( pszSound );
pev->noise = ALLOC_STRING( pszSound );
pev->noise = MAKE_STRING( pszSound );
// set the axis of rotation
CBaseToggle::AxisDir( pev );
@ -1012,7 +1012,7 @@ void CMomentaryRotButton::Spawn( void ) @@ -1012,7 +1012,7 @@ void CMomentaryRotButton::Spawn( void )
const char *pszSound = ButtonSound( m_sounds );
PRECACHE_SOUND( pszSound );
pev->noise = ALLOC_STRING( pszSound );
pev->noise = MAKE_STRING( pszSound );
m_lastUsed = 0;
}

190
dlls/doors.cpp

@ -330,114 +330,104 @@ void CBaseDoor::SetToggleState( int state ) @@ -330,114 +330,104 @@ void CBaseDoor::SetToggleState( int state )
void CBaseDoor::Precache( void )
{
const char *pszSound;
BOOL NullSound = FALSE;
// set the door's "in-motion" sound
switch( m_bMoveSnd )
{
case 0:
pev->noiseMoving = ALLOC_STRING( "common/null.wav" );
break;
case 1:
PRECACHE_SOUND( "doors/doormove1.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove1.wav" );
pszSound = "doors/doormove1.wav";
break;
case 2:
PRECACHE_SOUND( "doors/doormove2.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove2.wav" );
pszSound = "doors/doormove2.wav";
break;
case 3:
PRECACHE_SOUND( "doors/doormove3.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove3.wav" );
pszSound = "doors/doormove3.wav";
break;
case 4:
PRECACHE_SOUND( "doors/doormove4.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove4.wav" );
pszSound = "doors/doormove4.wav";
break;
case 5:
PRECACHE_SOUND( "doors/doormove5.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove5.wav" );
pszSound = "doors/doormove5.wav";
break;
case 6:
PRECACHE_SOUND( "doors/doormove6.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove6.wav" );
pszSound = "doors/doormove6.wav";
break;
case 7:
PRECACHE_SOUND( "doors/doormove7.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove7.wav" );
pszSound = "doors/doormove7.wav";
break;
case 8:
PRECACHE_SOUND( "doors/doormove8.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove8.wav" );
pszSound = "doors/doormove8.wav";
break;
case 9:
PRECACHE_SOUND( "doors/doormove9.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove9.wav" );
pszSound = "doors/doormove9.wav";
break;
case 10:
PRECACHE_SOUND( "doors/doormove10.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove10.wav" );
pszSound = "doors/doormove10.wav";
break;
case 0:
default:
pev->noiseMoving = ALLOC_STRING( "common/null.wav" );
pszSound = "common/null.wav";
NullSound = TRUE;
break;
}
if( !NullSound )
PRECACHE_SOUND( pszSound );
pev->noiseMoving = MAKE_STRING( pszSound );
NullSound = FALSE;
// set the door's 'reached destination' stop sound
switch( m_bStopSnd )
{
case 0:
pev->noiseArrived = ALLOC_STRING( "common/null.wav" );
break;
case 1:
PRECACHE_SOUND( "doors/doorstop1.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop1.wav" );
pszSound = "doors/doorstop1.wav";
break;
case 2:
PRECACHE_SOUND( "doors/doorstop2.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop2.wav" );
pszSound = "doors/doorstop2.wav";
break;
case 3:
PRECACHE_SOUND( "doors/doorstop3.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop3.wav" );
pszSound = "doors/doorstop3.wav";
break;
case 4:
PRECACHE_SOUND( "doors/doorstop4.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop4.wav" );
pszSound = "doors/doorstop4.wav";
break;
case 5:
PRECACHE_SOUND( "doors/doorstop5.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop5.wav" );
pszSound = "doors/doorstop5.wav";
break;
case 6:
PRECACHE_SOUND( "doors/doorstop6.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop6.wav");
pszSound = "doors/doorstop6.wav"
break;
case 7:
PRECACHE_SOUND( "doors/doorstop7.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop7.wav" );
pszSound = "doors/doorstop7.wav";
break;
case 8:
PRECACHE_SOUND( "doors/doorstop8.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop8.wav" );
pszSound = "doors/doorstop8.wav";
break;
case 0:
default:
pev->noiseArrived = ALLOC_STRING( "common/null.wav" );
pszSound = "common/null.wav";
NullSound = TRUE;
break;
}
if( !NullSound )
PRECACHE_SOUND( pszSound );
pev->noiseArrived = MAKE_STRING( pszSound );
// get door button sounds, for doors which are directly 'touched' to open
if( m_bLockedSound )
{
pszSound = ButtonSound( (int)m_bLockedSound );
PRECACHE_SOUND( pszSound );
m_ls.sLockedSound = ALLOC_STRING( pszSound );
m_ls.sLockedSound = MAKE_STRING( pszSound );
}
if( m_bUnlockedSound )
{
pszSound = ButtonSound( (int)m_bUnlockedSound );
PRECACHE_SOUND( pszSound );
m_ls.sUnlockedSound = ALLOC_STRING( pszSound );
m_ls.sUnlockedSound = MAKE_STRING( pszSound );
}
// get sentence group names, for doors which are directly 'touched' to open
@ -445,39 +435,39 @@ void CBaseDoor::Precache( void ) @@ -445,39 +435,39 @@ void CBaseDoor::Precache( void )
{
case 1:
// access denied
m_ls.sLockedSentence = ALLOC_STRING( "NA" );
m_ls.sLockedSentence = MAKE_STRING( "NA" );
break;
case 2:
// security lockout
m_ls.sLockedSentence = ALLOC_STRING( "ND" );
m_ls.sLockedSentence = MAKE_STRING( "ND" );
break;
case 3:
// blast door
m_ls.sLockedSentence = ALLOC_STRING( "NF" );
m_ls.sLockedSentence = MAKE_STRING( "NF" );
break;
case 4:
// fire door
m_ls.sLockedSentence = ALLOC_STRING( "NFIRE" );
m_ls.sLockedSentence = MAKE_STRING( "NFIRE" );
break;
case 5:
// chemical door
m_ls.sLockedSentence = ALLOC_STRING( "NCHEM" );
m_ls.sLockedSentence = MAKE_STRING( "NCHEM" );
break;
case 6:
// radiation door
m_ls.sLockedSentence = ALLOC_STRING( "NRAD" );
m_ls.sLockedSentence = MAKE_STRING( "NRAD" );
break;
case 7:
// gen containment
m_ls.sLockedSentence = ALLOC_STRING( "NCON" );
m_ls.sLockedSentence = MAKE_STRING( "NCON" );
break;
case 8:
// maintenance door
m_ls.sLockedSentence = ALLOC_STRING( "NH" );
m_ls.sLockedSentence = MAKE_STRING( "NH" );
break;
case 9:
// broken door
m_ls.sLockedSentence = ALLOC_STRING( "NG" );
m_ls.sLockedSentence = MAKE_STRING( "NG" );
break;
default:
m_ls.sLockedSentence = 0;
@ -488,35 +478,35 @@ void CBaseDoor::Precache( void ) @@ -488,35 +478,35 @@ void CBaseDoor::Precache( void )
{
case 1:
// access granted
m_ls.sUnlockedSentence = ALLOC_STRING( "EA" );
m_ls.sUnlockedSentence = MAKE_STRING( "EA" );
break;
case 2:
// security door
m_ls.sUnlockedSentence = ALLOC_STRING( "ED" );
m_ls.sUnlockedSentence = MAKE_STRING( "ED" );
break;
case 3:
// blast door
m_ls.sUnlockedSentence = ALLOC_STRING( "EF" );
m_ls.sUnlockedSentence = MAKE_STRING( "EF" );
break;
case 4:
// fire door
m_ls.sUnlockedSentence = ALLOC_STRING( "EFIRE" );
m_ls.sUnlockedSentence = MAKE_STRING( "EFIRE" );
break;
case 5:
// chemical door
m_ls.sUnlockedSentence = ALLOC_STRING( "ECHEM" );
m_ls.sUnlockedSentence = MAKE_STRING( "ECHEM" );
break;
case 6:
// radiation door
m_ls.sUnlockedSentence = ALLOC_STRING( "ERAD" );
m_ls.sUnlockedSentence = MAKE_STRING( "ERAD" );
break;
case 7:
// gen containment
m_ls.sUnlockedSentence = ALLOC_STRING( "ECON" );
m_ls.sUnlockedSentence = MAKE_STRING( "ECON" );
break;
case 8:
// maintenance door
m_ls.sUnlockedSentence = ALLOC_STRING( "EH" );
m_ls.sUnlockedSentence = MAKE_STRING( "EH" );
break;
default:
m_ls.sUnlockedSentence = 0;
@ -988,91 +978,85 @@ void CMomentaryDoor::Spawn( void ) @@ -988,91 +978,85 @@ void CMomentaryDoor::Spawn( void )
void CMomentaryDoor::Precache( void )
{
const char *pszSound;
BOOL NullSound = FALSE;
// set the door's "in-motion" sound
switch( m_bMoveSnd )
{
case 0:
pev->noiseMoving = ALLOC_STRING( "common/null.wav" );
break;
case 1:
PRECACHE_SOUND( "doors/doormove1.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove1.wav" );
pszSound = "doors/doormove1.wav";
break;
case 2:
PRECACHE_SOUND( "doors/doormove2.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove2.wav" );
pszSound = "doors/doormove2.wav";
break;
case 3:
PRECACHE_SOUND( "doors/doormove3.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove3.wav" );
pszSound = "doors/doormove3.wav";
break;
case 4:
PRECACHE_SOUND( "doors/doormove4.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove4.wav" );
pszSound = "doors/doormove4.wav";
break;
case 5:
PRECACHE_SOUND( "doors/doormove5.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove5.wav" );
pszSound = "doors/doormove5.wav";
break;
case 6:
PRECACHE_SOUND( "doors/doormove6.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove6.wav" );
pszSound = "doors/doormove6.wav";
break;
case 7:
PRECACHE_SOUND( "doors/doormove7.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove7.wav" );
pszSound = "doors/doormove7.wav";
break;
case 8:
PRECACHE_SOUND( "doors/doormove8.wav" );
pev->noiseMoving = ALLOC_STRING( "doors/doormove8.wav" );
pszSound = "doors/doormove8.wav";
break;
case 0:
default:
pev->noiseMoving = ALLOC_STRING( "common/null.wav" );
pszSound = "common/null.wav";
NullSound = TRUE;
break;
}
if( !NullSound )
PRECACHE_SOUND( pszSound );
pev->noiseMoving = MAKE_STRING( pszSound );
NullSound = FALSE;
// set the door's 'reached destination' stop sound
switch( m_bStopSnd )
{
case 0:
pev->noiseArrived = ALLOC_STRING( "common/null.wav" );
break;
case 1:
PRECACHE_SOUND( "doors/doorstop1.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop1.wav" );
pszSound = "doors/doorstop1.wav";
break;
case 2:
PRECACHE_SOUND( "doors/doorstop2.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop2.wav" );
pszSound = "doors/doorstop2.wav";
break;
case 3:
PRECACHE_SOUND( "doors/doorstop3.wav" );
pev->noiseArrived = ALLOC_STRING("doors/doorstop3.wav");
pszSound = "doors/doorstop3.wav";
break;
case 4:
PRECACHE_SOUND( "doors/doorstop4.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop4.wav" );
pszSound = "doors/doorstop4.wav";
break;
case 5:
PRECACHE_SOUND( "doors/doorstop5.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop5.wav" );
pszSound = "doors/doorstop5.wav";
break;
case 6:
PRECACHE_SOUND( "doors/doorstop6.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop6.wav" );
pszSound = "doors/doorstop6.wav";
break;
case 7:
PRECACHE_SOUND( "doors/doorstop7.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop7.wav" );
pszSound = "doors/doorstop7.wav";
break;
case 8:
PRECACHE_SOUND( "doors/doorstop8.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop8.wav" );
pszSound = "doors/doorstop8.wav";
break;
case 0:
default:
pev->noiseArrived = ALLOC_STRING( "common/null.wav" );
pszSound = "common/null.wav";
NullSound = TRUE;
break;
}
if( !NullSound )
PRECACHE_SOUND( pszSound );
pev->noiseArrived = MAKE_STRING( pszSound );
}
void CMomentaryDoor::KeyValue( KeyValueData *pkvd )

119
dlls/plats.cpp

@ -104,111 +104,100 @@ void CBasePlatTrain::KeyValue( KeyValueData *pkvd ) @@ -104,111 +104,100 @@ void CBasePlatTrain::KeyValue( KeyValueData *pkvd )
void CBasePlatTrain::Precache( void )
{
const char *pszSound;
BOOL NullSound = FALSE;
// set the plat's "in-motion" sound
switch( m_bMoveSnd )
{
case 0:
pev->noiseMoving = MAKE_STRING( "common/null.wav" );
break;
case 1:
PRECACHE_SOUND( "plats/bigmove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/bigmove1.wav" );
pszSound = "plats/bigmove1.wav";
break;
case 2:
PRECACHE_SOUND( "plats/bigmove2.wav" );
pev->noiseMoving = MAKE_STRING( "plats/bigmove2.wav" );
pszSound = "plats/bigmove2.wav";
break;
case 3:
PRECACHE_SOUND( "plats/elevmove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/elevmove1.wav" );
pszSound = "plats/elevmove1.wav";
break;
case 4:
PRECACHE_SOUND( "plats/elevmove2.wav" );
pev->noiseMoving = MAKE_STRING( "plats/elevmove2.wav" );
pszSound = "plats/elevmove2.wav";
break;
case 5:
PRECACHE_SOUND( "plats/elevmove3.wav" );
pev->noiseMoving = MAKE_STRING( "plats/elevmove3.wav" );
pszSound = "plats/elevmove3.wav";
break;
case 6:
PRECACHE_SOUND( "plats/freightmove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/freightmove1.wav" );
pszSound = "plats/freightmove1.wav";
break;
case 7:
PRECACHE_SOUND( "plats/freightmove2.wav" );
pev->noiseMoving = MAKE_STRING( "plats/freightmove2.wav" );
pszSound = "plats/freightmove2.wav";
break;
case 8:
PRECACHE_SOUND( "plats/heavymove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/heavymove1.wav" );
pszSound = "plats/heavymove1.wav";
break;
case 9:
PRECACHE_SOUND( "plats/rackmove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/rackmove1.wav" );
pszSound = "plats/rackmove1.wav";
break;
case 10:
PRECACHE_SOUND( "plats/railmove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/railmove1.wav" );
pszSound = "plats/railmove1.wav";
break;
case 11:
PRECACHE_SOUND( "plats/squeekmove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/squeekmove1.wav" );
pszSound = "plats/squeekmove1.wav";
break;
case 12:
PRECACHE_SOUND( "plats/talkmove1.wav" );
pev->noiseMoving = MAKE_STRING( "plats/talkmove1.wav" );
pszSound = "plats/talkmove1.wav";
break;
case 13:
PRECACHE_SOUND( "plats/talkmove2.wav" );
pev->noiseMoving = MAKE_STRING( "plats/talkmove2.wav" );
pszSound = "plats/talkmove2.wav";
break;
case 0:
default:
pev->noiseMoving = MAKE_STRING( "common/null.wav" );
pszSound = "common/null.wav";
NullSound = TRUE;
break;
}
if( !NullSound )
PRECACHE_SOUND( pszSound );
pev->noiseMoving = MAKE_STRING( pszSound );
NullSound = FALSE;
// set the plat's 'reached destination' stop sound
switch( m_bStopSnd )
{
case 0:
pev->noiseArrived = MAKE_STRING( "common/null.wav" );
break;
case 1:
PRECACHE_SOUND( "plats/bigstop1.wav" );
pev->noiseArrived = MAKE_STRING( "plats/bigstop1.wav" );
pszSound = "plats/bigstop1.wav";
break;
case 2:
PRECACHE_SOUND( "plats/bigstop2.wav" );
pev->noiseArrived = MAKE_STRING( "plats/bigstop2.wav" );
pszSound = "plats/bigstop2.wav";
break;
case 3:
PRECACHE_SOUND( "plats/freightstop1.wav" );
pev->noiseArrived = MAKE_STRING( "plats/freightstop1.wav" );
pszSound = "plats/freightstop1.wav";
break;
case 4:
PRECACHE_SOUND( "plats/heavystop2.wav" );
pev->noiseArrived = MAKE_STRING( "plats/heavystop2.wav" );
pszSound = "plats/heavystop2.wav";
break;
case 5:
PRECACHE_SOUND( "plats/rackstop1.wav" );
pev->noiseArrived = MAKE_STRING( "plats/rackstop1.wav" );
pszSound = "plats/rackstop1.wav";
break;
case 6:
PRECACHE_SOUND( "plats/railstop1.wav" );
pev->noiseArrived = MAKE_STRING( "plats/railstop1.wav" );
pszSound = "plats/railstop1.wav";
break;
case 7:
PRECACHE_SOUND( "plats/squeekstop1.wav" );
pev->noiseArrived = MAKE_STRING( "plats/squeekstop1.wav" );
pszSound = "plats/squeekstop1.wav";
break;
case 8:
PRECACHE_SOUND( "plats/talkstop1.wav" );
pev->noiseArrived = MAKE_STRING( "plats/talkstop1.wav" );
pszSound = "plats/talkstop1.wav";
break;
case 0:
default:
pev->noiseArrived = MAKE_STRING( "common/null.wav" );
pszSound = "common/null.wav";
NullSound = TRUE;
break;
}
if( !NullSound )
PRECACHE_SOUND( pszSound );
pev->noiseArrived = MAKE_STRING( pszSound );
}
//
@ -1482,6 +1471,8 @@ void CFuncTrackTrain::Spawn( void ) @@ -1482,6 +1471,8 @@ void CFuncTrackTrain::Spawn( void )
void CFuncTrackTrain::Precache( void )
{
const char *pszSound;
if( m_flVolume == 0.0 )
m_flVolume = 1.0;
@ -1489,34 +1480,36 @@ void CFuncTrackTrain::Precache( void ) @@ -1489,34 +1480,36 @@ void CFuncTrackTrain::Precache( void )
{
default:
// no sound
pev->noise = 0;
pszSound = NULL;
break;
case 1:
PRECACHE_SOUND( "plats/ttrain1.wav" );
pev->noise = MAKE_STRING("plats/ttrain1.wav" );
pszSound = "plats/ttrain1.wav";
break;
case 2:
PRECACHE_SOUND( "plats/ttrain2.wav" );
pev->noise = MAKE_STRING( "plats/ttrain2.wav" );
pszSound = "plats/ttrain2.wav";
break;
case 3:
PRECACHE_SOUND( "plats/ttrain3.wav" );
pev->noise = MAKE_STRING( "plats/ttrain3.wav" );
pszSound = "plats/ttrain3.wav";
break;
case 4:
PRECACHE_SOUND( "plats/ttrain4.wav" );
pev->noise = MAKE_STRING( "plats/ttrain4.wav" );
pszSound = "plats/ttrain4.wav";
break;
case 5:
PRECACHE_SOUND( "plats/ttrain6.wav" );
pev->noise = MAKE_STRING( "plats/ttrain6.wav" );
pszSound = "plats/ttrain6.wav";
break;
case 6:
PRECACHE_SOUND( "plats/ttrain7.wav" );
pev->noise = MAKE_STRING( "plats/ttrain7.wav" );
pszSound = "plats/ttrain7.wav";
break;
}
if( !pszSound )
{
PRECACHE_SOUND( pszSound );
pev->noise = MAKE_STRING( pszSound );
}
else
pev->noise = 0;
PRECACHE_SOUND( "plats/ttrain_brake1.wav" );
PRECACHE_SOUND( "plats/ttrain_start1.wav" );

2
dlls/triggers.cpp

@ -1689,7 +1689,7 @@ void NextLevel( void ) @@ -1689,7 +1689,7 @@ void NextLevel( void )
// go back to start if no trigger_changelevel
if( FNullEnt( pent ) )
{
gpGlobals->mapname = ALLOC_STRING( "start" );
gpGlobals->mapname = MAKE_STRING( "start" );
pChange = GetClassPtr( (CChangeLevel *)NULL );
strcpy( pChange->m_szMapName, "start" );
}

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