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Fix minimp5 body passed to EV_WeaponAnimation.
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@ -757,7 +757,7 @@ void EV_FireMiniMP5( event_args_t *args )
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{
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash();
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MINIMP5_FIRE1, 2 );
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MINIMP5_FIRE1, 0 );
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V_PunchAxis( 0, gEngfuncs.pfnRandomFloat( -2, 2 ) );
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}
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