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@ -49,9 +49,9 @@
@@ -49,9 +49,9 @@
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#define OTIS_AE_SHOOT ( 3 ) |
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#define OTIS_AE_HOLSTER ( 4 ) |
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#define OTIS_BODY_GUNHOLSTERED 0 |
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#define OTIS_BODY_GUNDRAWN 1 |
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#define OTIS_BODY_GUNGONE 2 |
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#define OTIS_BODY_GUNHOLSTERED 0 |
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#define OTIS_BODY_GUNDRAWN 1 |
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#define OTIS_BODY_DONUT 2 |
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class COtis : public CBarney |
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{ |
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@ -77,24 +77,12 @@ public:
@@ -77,24 +77,12 @@ public:
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void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
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void Killed(entvars_t *pevAttacker, int iGib); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL m_fSuspicious; |
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int head; |
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int bodystate; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_otis, COtis); |
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TYPEDESCRIPTION COtis::m_SaveData[] = |
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{ |
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DEFINE_FIELD(COtis, m_fSuspicious, FIELD_INTEGER), |
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DEFINE_FIELD(COtis, head, FIELD_INTEGER), |
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}; |
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IMPLEMENT_SAVERESTORE(COtis, CTalkMonster); |
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//=========================================================
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// ALertSound - otis says "Freeze!"
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//=========================================================
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@ -209,6 +197,15 @@ void COtis::Spawn()
@@ -209,6 +197,15 @@ void COtis::Spawn()
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SetBodygroup(HEAD_GROUP, head); |
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} |
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if (bodystate == -1) |
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{ |
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SetBodygroup(GUN_GROUP, RANDOM_LONG(OTIS_BODY_GUNHOLSTERED, OTIS_BODY_GUNDRAWN)); // don't random donut
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} |
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else |
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{ |
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SetBodygroup(GUN_GROUP, bodystate); |
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} |
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MonsterInit(); |
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SetUse(&COtis::FollowerUse); |
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} |
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@ -346,20 +343,20 @@ void COtis::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, T
@@ -346,20 +343,20 @@ void COtis::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, T
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ptr->iHitgroup = HITGROUP_HEAD; |
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break; |
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default: |
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CBarney::TraceAttack(pevAttacker, flDamage, vecDir, ptr, bitsDamageType); |
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break; |
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} |
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CTalkMonster::TraceAttack(pevAttacker, flDamage, vecDir, ptr, bitsDamageType); |
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} |
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void COtis::Killed(entvars_t *pevAttacker, int iGib) |
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{ |
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if (pev->body < OTIS_BODY_GUNGONE) |
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if (GetBodygroup(GUN_GROUP) != OTIS_BODY_GUNHOLSTERED) |
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{// drop the gun!
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Vector vecGunPos; |
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Vector vecGunAngles; |
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pev->body = OTIS_BODY_GUNGONE; |
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SetBodygroup(GUN_GROUP, OTIS_BODY_GUNHOLSTERED); |
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GetAttachment(0, vecGunPos, vecGunAngles); |
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@ -367,7 +364,7 @@ void COtis::Killed(entvars_t *pevAttacker, int iGib)
@@ -367,7 +364,7 @@ void COtis::Killed(entvars_t *pevAttacker, int iGib)
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} |
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SetUse(NULL); |
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CBarney::Killed(pevAttacker, iGib); |
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CTalkMonster::Killed(pevAttacker, iGib); |
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} |
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//=========================================================
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@ -439,10 +436,10 @@ public:
@@ -439,10 +436,10 @@ public:
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void KeyValue(KeyValueData *pkvd); |
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int m_iPose;// which sequence to display -- temporary, don't need to save
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static char *m_szPoses[3]; |
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static char *m_szPoses[5]; |
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}; |
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char *CDeadOtis::m_szPoses[] = { "lying_on_back", "lying_on_side", "lying_on_stomach" }; |
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char *CDeadOtis::m_szPoses[] = { "lying_on_back", "lying_on_side", "lying_on_stomach", "stuffed_in_vent", "dead_sitting" }; |
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void CDeadOtis::KeyValue(KeyValueData *pkvd) |
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{ |
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