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Place crowbar delay fix under a macro

half-secret
Roman Chistokhodov 5 years ago
parent
commit
c96794aa2d
  1. 4
      dlls/crowbar.cpp

4
dlls/crowbar.cpp

@ -330,7 +330,11 @@ int CCrowbar::Swing( int fFirst )
SetThink( &CCrowbar::Smack ); SetThink( &CCrowbar::Smack );
pev->nextthink = UTIL_WeaponTimeBase() + 0.2; pev->nextthink = UTIL_WeaponTimeBase() + 0.2;
#endif #endif
#if CROWBAR_DELAY_FIX
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25; m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25;
#else
m_flNextPrimaryAttack = GetNextAttackDelay( 0.25 );
#endif
} }
#ifdef CROWBAR_IDLE_ANIM #ifdef CROWBAR_IDLE_ANIM
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );

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