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Fix crash on removing spawnpoint
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@ -2585,7 +2585,7 @@ BOOL IsSpawnPointValid( CBaseEntity *pPlayer, CBaseEntity *pSpot )
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return TRUE;
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}
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DLL_GLOBAL CBaseEntity *g_pLastSpawn;
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EHANDLE g_pLastSpawn;
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inline int FNullEnt( CBaseEntity *ent ) { return ( ent == NULL ) || FNullEnt( ent->edict() ); }
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/*
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@ -38,7 +38,7 @@
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extern CGraph WorldGraph;
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extern CSoundEnt *pSoundEnt;
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extern CBaseEntity *g_pLastSpawn;
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extern EHANDLE g_pLastSpawn;
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DLL_GLOBAL edict_t *g_pBodyQueueHead;
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CGlobalState gGlobalState;
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extern DLL_GLOBAL int gDisplayTitle;
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