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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-23 21:24:27 +00:00
wscript: do not set install_path on dos target, set build task names to "server" and "client"
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9a08968453
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@ -53,7 +53,7 @@ def build(bld):
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if bld.env.DEST_OS == 'win32':
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if bld.env.DEST_OS == 'win32':
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libs += ["USER32"]
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libs += ["USER32"]
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if bld.env.DEST_OS not in ['android']:
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
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else:
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else:
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install_path = bld.env.PREFIX
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install_path = bld.env.PREFIX
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@ -61,6 +61,7 @@ def build(bld):
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bld.shlib(
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bld.shlib(
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source = source,
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source = source,
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target = 'client' + bld.env.POSTFIX,
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target = 'client' + bld.env.POSTFIX,
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name = 'client',
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features = 'c cxx',
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features = 'c cxx',
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includes = includes,
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includes = includes,
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defines = defines,
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defines = defines,
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@ -61,7 +61,7 @@ def build(bld):
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libs = []
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libs = []
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if bld.env.DEST_OS not in ['android']:
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR)
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR)
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else:
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else:
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install_path = bld.env.PREFIX
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install_path = bld.env.PREFIX
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@ -69,6 +69,7 @@ def build(bld):
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bld.shlib(
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bld.shlib(
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source = source,
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source = source,
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target = bld.env.SERVER_NAME + bld.env.POSTFIX,
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target = bld.env.SERVER_NAME + bld.env.POSTFIX,
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name = 'server',
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features = 'c cxx',
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features = 'c cxx',
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includes = includes,
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includes = includes,
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defines = defines,
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defines = defines,
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