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Cleanup.
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@ -37,11 +37,11 @@
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class CRoy : public CBarney
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{
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public:
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void Spawn( void );
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void Precache( void );
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void BarneyFirePistol( void );
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void AlertSound( void );
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CBaseEntity* CheckTraceHullAttack( float flDist, int iDamage, int iDmgType );
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void Spawn( void );
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void Precache( void );
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void BarneyFirePistol( void );
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void AlertSound( void );
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
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void DeclineFollowing( void );
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