@ -99,7 +99,7 @@ void CWeaponEinarMedkit::PrimaryAttack()
if( m_fInAttack )
{
if( m_flNextSecondaryAttack < UTIL_WeaponTimeBase() );
if( m_flNextSecondaryAttack < UTIL_WeaponTimeBase() )
Heal();
return;
}
@ -250,7 +250,7 @@ void CWeaponEinarTFCSniper::WeaponIdle()
if( m_fInSpecialReload == 2 )
EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/reload3.wav", RANDOM_LONG( 0.8, 0.9 ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0x1f ) );
EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/reload3.wav", RANDOM_FLOAT( 0.8, 0.9 ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0x1f ) );
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
m_fInSpecialReload = 3;