diff --git a/cl_dll/wscript b/cl_dll/wscript index b368ebd8..e776a54d 100644 --- a/cl_dll/wscript +++ b/cl_dll/wscript @@ -6,27 +6,70 @@ from waflib import Utils import os def options(opt): - # stub - return + grp = opt.add_option_group('Client options') -def configure(conf): - if conf.env.DEST_OS == 'win32': - conf.check_cxx(lib='user32') + grp.add_option('--enable-vgui', action = 'store_true', dest = 'USE_VGUI', default = False, + help = 'Enable VGUI1') + grp.add_option('--enable-vgui2', action = 'store_true', dest = 'USE_VGUI2', default = False, + help = 'Enable VGUI2. UNDONE') + grp.add_option('--enable-novgui-motd', action = 'store_true', dest = 'USE_NOVGUI_MOTD', default = False, + help = 'Prefer non-VGUI MOTD when USE_VGUI is enabled') + grp.add_option('--enable-novgui-scoreboard', action = 'store_true', dest = 'USE_NOVGUI_SCOREBOARD', default = False, + help = 'Prefer non-VGUI Scoreboard when USE_VGUI is enabled') + grp.add_option('--disable-goldsrc-support', action = 'store_false', dest = 'GOLDSOURCE_SUPPORT', + default=True, help = 'disable GoldSource compatibility') - if conf.env.GOLDSRC: - if conf.env.DEST_OS == 'win32': - conf.check_cxx(lib='winmm') - else: - conf.check_cc(lib='dl') + opt.load('vgui') + +def configure(conf): + conf.env.USE_VGUI = conf.options.USE_VGUI + conf.env.USE_NOVGUI_MOTD = conf.options.USE_NOVGUI_MOTD + conf.env.USE_NOVGUI_SCOREBOARD = conf.options.USE_NOVGUI_SCOREBOARD + conf.env.USE_VOICEMGR = conf.options.USE_VOICEMGR + conf.env.GOLDSOURCE_SUPPORT = conf.options.GOLDSOURCE_SUPPORT + if conf.env.USE_VGUI: + conf.load('vgui') + if not conf.check_vgui(): + conf.fatal('VGUI was enabled but VGUI cannot be used') def build(bld): - source = bld.path.parent.ant_glob([ - 'pm_shared/*.c' - ]) - source += bld.path.ant_glob([ - 'hl/*.cpp' - ]) + libs = [] + defines = ['CLIENT_DLL'] + includes = ['.', + '../dlls', + '../common', + '../engine', + '../pm_shared', + '../game_shared', + '../public'] + excluded_files = ['GameStudioModelRenderer_Sample.cpp', + 'game_shared/voice_vgui_tweakdlg.cpp', + 'game_shared/voice_gamemgr.cpp', + 'game_shared/voice_status.cpp'] + + if bld.env.USE_VGUI: + defines += ['USE_VGUI'] + libs += ['VGUI'] + if bld.env.USE_NOVGUI_MOTD: + defines += ['USE_NOVGUI_MOTD'] + else: + excluded_files += ['MOTD.cpp'] + + if bld.env.USE_NOVGUI_SCOREBOARD: + defines += ['USE_NOVGUI_SCOREBOARD'] + else: + excluded_files += ['scoreboard.cpp'] + else: + includes += ['../utils/fake_vgui/include'] + excluded_files += ['voice_status.cpp', + 'vgui_*.cpp', + 'game_shared/vgui_*.cpp', + 'game_shared/voice_banmgr.cpp'] + + source = bld.path.ant_glob('**/*.cpp', excl=excluded_files) + source += bld.path.parent.ant_glob('game_shared/*.cpp', excl=excluded_files) source += bld.path.parent.ant_glob([ + 'pm_shared/*.c', 'dlls/crossbow.cpp', 'dlls/crowbar.cpp', 'dlls/egon.cpp', @@ -42,78 +85,21 @@ def build(bld): 'dlls/squeakgrenade.cpp', 'dlls/tripmine.cpp' ]) - source += [ - 'GameStudioModelRenderer.cpp', - 'MOTD.cpp', - 'StudioModelRenderer.cpp', - 'ammo.cpp', - 'ammo_secondary.cpp', - 'ammohistory.cpp', - 'battery.cpp', - 'cdll_int.cpp', - 'com_weapons.cpp', - 'death.cpp', - 'demo.cpp', - 'entity.cpp', - 'ev_hldm.cpp', - 'ev_common.cpp', - 'events.cpp', - 'flashlight.cpp', - 'geiger.cpp', - 'health.cpp', - 'hud.cpp', - 'hud_msg.cpp', - 'hud_redraw.cpp', - 'hud_spectator.cpp', - 'hud_update.cpp', - 'in_camera.cpp', - 'input.cpp', - 'input_goldsource.cpp', - 'input_mouse.cpp', - 'input_xash3d.cpp', - 'menu.cpp', - 'message.cpp', - 'parsemsg.cpp', - 'saytext.cpp', - 'scoreboard.cpp', - 'status_icons.cpp', - 'statusbar.cpp', - 'studio_util.cpp', - 'text_message.cpp', - 'train.cpp', - 'tri.cpp', - 'util.cpp', - 'view.cpp' - ] - includes = [ - '.', - 'hl/', - '../dlls', - '../common', - '../engine', - '../pm_shared', - '../game_shared', - '../public', - '../utils/fake_vgui/include' - ] - defines = ['CLIENT_DLL'] - if bld.env.GOLDSRC: - defines += ['GOLDSOURCE_SUPPORT'] - - libs = [] if bld.env.DEST_OS == 'win32': - libs += ["USER32"] + libs += ['USER32'] + + if bld.env.GOLDSOURCE_SUPPORT: + defines += ['GOLDSOURCE_SUPPORT'] - if bld.env.GOLDSRC: if bld.env.DEST_OS == 'win32': libs += ["WINMM"] else: libs += ['DL'] if bld.env.DEST_OS not in ['android', 'dos']: - install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR) + install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_INSTALL_DIR) else: install_path = bld.env.PREFIX @@ -127,6 +113,6 @@ def build(bld): use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, - idx = bld.get_taskgen_count() + idx = bld.get_taskgen_count() ) diff --git a/scripts/waifulib/vgui.py b/scripts/waifulib/vgui.py new file mode 100644 index 00000000..7f1b5a68 --- /dev/null +++ b/scripts/waifulib/vgui.py @@ -0,0 +1,79 @@ +#! /usr/bin/env python +# encoding: utf-8 +# mittorn, 2018 + +from waflib.Configure import conf +import os + +VGUI_SUPPORTED_OS = ['win32', 'darwin', 'linux'] + +VGUI_FRAGMENT = '''#include +int main() { return 0; }''' + +def options(opt): + grp = opt.add_option_group('VGUI options') + + vgui_dev_path = os.path.join(opt.path.path_from(opt.path), 'vgui_support', 'vgui-dev') + + grp.add_option('--vgui', action = 'store', dest = 'VGUI_DEV', default=vgui_dev_path, + help = 'path to vgui-dev repo [default: %default]') + + grp.add_option('--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK', default=True, + help = 'skip checking VGUI sanity [default: %default]' ) + return + +@conf +def check_vgui(conf): + conf.start_msg('Does this architecture support VGUI?') + + if conf.env.DEST_CPU != 'x86' and not (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64): + conf.end_msg('no') + Logs.warn('vgui is not supported on this CPU: ' + str(conf.env.DEST_CPU)) + return False + else: conf.end_msg('yes') + + conf.start_msg('Does this OS support VGUI?') + if conf.env.DEST_OS not in VGUI_SUPPORTED_OS: + conf.end_msg('no') + Logs.warn('vgui is not supported on this OS: ' + str(conf.env.DEST_OS)) + return False + else: conf.end_msg('yes') + + conf.start_msg('Does this toolchain able to link VGUI?') + if conf.env.DEST_OS == 'win32' and conf.env.COMPILER_CXX == 'g++': + conf.end_msg('no') + # we have ABI incompatibility ONLY on MinGW + Logs.warn('vgui can\'t be linked with MinGW') + return False + else: conf.end_msg('yes') + + conf.start_msg('Configuring VGUI by provided path') + vgui_dev = conf.options.VGUI_DEV + + if conf.env.DEST_OS == 'win32': + conf.env.LIB_VGUI = ['vgui'] + conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(vgui_dev, 'lib/win32_vc6/'))] + else: + libpath = os.path.abspath(os.path.join(vgui_dev, 'lib')) + if conf.env.DEST_OS == 'linux': + conf.env.LIB_VGUI = [':vgui.so'] + conf.env.LIBPATH_VGUI = [libpath] + elif conf.env.DEST_OS == 'darwin': + conf.env.LDFLAGS_VGUI = [os.path.join(libpath, 'vgui.dylib')] + else: + conf.fatal('vgui is not supported on this OS: ' + conf.env.DEST_OS) + conf.env.INCLUDES_VGUI = [os.path.abspath(os.path.join(vgui_dev, 'include'))] + + conf.env.HAVE_VGUI = 1 + conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_VGUI, conf.env.LIBPATH_VGUI, conf.env.INCLUDES_VGUI)) + + if conf.env.HAVE_VGUI and conf.options.VGUI_SANITY_CHECK: + try: + conf.check_cxx(fragment=VGUI_FRAGMENT, + msg = 'Checking for library VGUI sanity', + use = 'VGUI', + execute = False) + except conf.errors.ConfigurationError: + conf.fatal("Can't compile simple program. Check your path to vgui-dev repository.") + + return True