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Fix build.

eftd
Night Owl 7 years ago
parent
commit
c07a8f3760
  1. 8
      cl_dll/ev_hldm.cpp
  2. 1
      dlls/weapons.h

8
cl_dll/ev_hldm.cpp

@ -1892,11 +1892,11 @@ void EV_FireAK47( struct event_args_s *args )
if( gEngfuncs.GetMaxClients() > 1 ) if( gEngfuncs.GetMaxClients() > 1 )
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_AK47, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_AK47, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
} }
else else
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_AK47, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_AK47, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
} }
} }
//====================== //======================
@ -1972,11 +1972,11 @@ void EV_FireMac10( struct event_args_s *args )
if( gEngfuncs.GetMaxClients() > 1 ) if( gEngfuncs.GetMaxClients() > 1 )
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MAC10, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MAC10, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
} }
else else
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MAC10, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MAC10, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
} }
} }
//====================== //======================

1
dlls/weapons.h

@ -571,7 +571,6 @@ public:
BOOL Deploy( void ); BOOL Deploy( void );
void Reload( void ); void Reload( void );
void WeaponIdle( void ); void WeaponIdle( void );
BOOL IsUseable();
float m_flNextAnimTime; float m_flNextAnimTime;
int m_iShell; int m_iShell;

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