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Fix rat's attack sound.

asheep
Night Owl 6 years ago
parent
commit
c00881b4be
  1. 3
      dlls/rat.cpp

3
dlls/rat.cpp

@ -183,7 +183,8 @@ void CRat::HandleAnimEvent( MonsterEvent_t *pEvent )
vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350; vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350;
} }
EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); if( RANDOM_LONG( 0, 2 ) )
EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
pev->velocity = vecJumpDir; pev->velocity = vecJumpDir;
m_flNextAttack = gpGlobals->time + 2; m_flNextAttack = gpGlobals->time + 2;

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