@ -277,8 +277,7 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
break;
case ISLAVE_AE_ZAP_POWERUP:
{
// speed up attack when on hard
if( g_iSkillLevel == SKILL_HARD )
// speed up attack
pev->framerate = 1.5;
UTIL_MakeAimVectors( pev->angles );