Andrey Akhmichin 4 years ago
parent
commit
bfdbb54b4d
  1. 5
      dlls/islave.cpp

5
dlls/islave.cpp

@ -277,9 +277,8 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
break; break;
case ISLAVE_AE_ZAP_POWERUP: case ISLAVE_AE_ZAP_POWERUP:
{ {
// speed up attack when on hard // speed up attack
if( g_iSkillLevel == SKILL_HARD ) pev->framerate = 1.5;
pev->framerate = 1.5;
UTIL_MakeAimVectors( pev->angles ); UTIL_MakeAimVectors( pev->angles );

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