@ -277,9 +277,8 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
break;
case ISLAVE_AE_ZAP_POWERUP:
{
// speed up attack when on hard
// speed up attack
if( g_iSkillLevel == SKILL_HARD )
pev->framerate = 1.5;
UTIL_MakeAimVectors( pev->angles );