Andrey Akhmichin 4 years ago
parent
commit
bfdbb54b4d
  1. 5
      dlls/islave.cpp

5
dlls/islave.cpp

@ -277,9 +277,8 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent ) @@ -277,9 +277,8 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
break;
case ISLAVE_AE_ZAP_POWERUP:
{
// speed up attack when on hard
if( g_iSkillLevel == SKILL_HARD )
pev->framerate = 1.5;
// speed up attack
pev->framerate = 1.5;
UTIL_MakeAimVectors( pev->angles );

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