@ -1113,12 +1113,12 @@ void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color,
Vector delta = origin - pPlayer - > edict ( ) - > v . origin ;
Vector delta = origin - pPlayer - > edict ( ) - > v . origin ;
float dist = 0 ;
float dist = 0 ;
if ( abs ( delta . x ) > dist )
if ( f abs( delta . x ) > dist )
dist = abs ( delta . x ) ;
dist = f abs( delta . x ) ;
if ( abs ( delta . y ) > dist )
if ( f abs( delta . y ) > dist )
dist = abs ( delta . y ) ;
dist = f abs( delta . y ) ;
if ( abs ( delta . z ) > dist )
if ( f abs( delta . z ) > dist )
dist = abs ( delta . z ) ;
dist = f abs( delta . z ) ;
if ( dist > mp_maxtentdist . value )
if ( dist > mp_maxtentdist . value )
continue ;
continue ;
@ -1183,12 +1183,12 @@ void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color,
Vector delta = origin - pPlayer - > edict ( ) - > v . origin ;
Vector delta = origin - pPlayer - > edict ( ) - > v . origin ;
float dist = 0 ;
float dist = 0 ;
if ( abs ( delta . x ) > dist )
if ( f abs( delta . x ) > dist )
dist = abs ( delta . x ) ;
dist = f abs( delta . x ) ;
if ( abs ( delta . y ) > dist )
if ( f abs( delta . y ) > dist )
dist = abs ( delta . y ) ;
dist = f abs( delta . y ) ;
if ( abs ( delta . z ) > dist )
if ( f abs( delta . z ) > dist )
dist = abs ( delta . z ) ;
dist = f abs( delta . z ) ;
if ( dist > mp_maxtentdist . value )
if ( dist > mp_maxtentdist . value )
continue ;
continue ;
@ -1303,12 +1303,12 @@ void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber )
Vector delta = pTrace - > vecEndPos - pPlayer - > edict ( ) - > v . origin ;
Vector delta = pTrace - > vecEndPos - pPlayer - > edict ( ) - > v . origin ;
float dist = 0 ;
float dist = 0 ;
if ( abs ( delta . x ) > dist )
if ( f abs( delta . x ) > dist )
dist = abs ( delta . x ) ;
dist = f abs( delta . x ) ;
if ( abs ( delta . y ) > dist )
if ( f abs( delta . y ) > dist )
dist = abs ( delta . y ) ;
dist = f abs( delta . y ) ;
if ( abs ( delta . z ) > dist )
if ( f abs( delta . z ) > dist )
dist = abs ( delta . z ) ;
dist = f abs( delta . z ) ;
if ( dist > mp_maxtentdist . value )
if ( dist > mp_maxtentdist . value )
continue ;
continue ;
@ -1380,12 +1380,12 @@ void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber,
Vector delta = pTrace - > vecEndPos - pPlayer - > edict ( ) - > v . origin ;
Vector delta = pTrace - > vecEndPos - pPlayer - > edict ( ) - > v . origin ;
float dist = 0 ;
float dist = 0 ;
if ( abs ( delta . x ) > dist )
if ( f abs( delta . x ) > dist )
dist = abs ( delta . x ) ;
dist = f abs( delta . x ) ;
if ( abs ( delta . y ) > dist )
if ( f abs( delta . y ) > dist )
dist = abs ( delta . y ) ;
dist = f abs( delta . y ) ;
if ( abs ( delta . z ) > dist )
if ( f abs( delta . z ) > dist )
dist = abs ( delta . z ) ;
dist = f abs( delta . z ) ;
if ( dist > mp_maxtentdist . value )
if ( dist > mp_maxtentdist . value )
continue ;
continue ;
@ -1441,12 +1441,12 @@ void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber )
Vector delta = pTrace - > vecEndPos - pPlayer - > edict ( ) - > v . origin ;
Vector delta = pTrace - > vecEndPos - pPlayer - > edict ( ) - > v . origin ;
float dist = 0 ;
float dist = 0 ;
if ( abs ( delta . x ) > dist )
if ( f abs( delta . x ) > dist )
dist = abs ( delta . x ) ;
dist = f abs( delta . x ) ;
if ( abs ( delta . y ) > dist )
if ( f abs( delta . y ) > dist )
dist = abs ( delta . y ) ;
dist = f abs( delta . y ) ;
if ( abs ( delta . z ) > dist )
if ( f abs( delta . z ) > dist )
dist = abs ( delta . z ) ;
dist = f abs( delta . z ) ;
if ( dist > mp_maxtentdist . value )
if ( dist > mp_maxtentdist . value )
continue ;
continue ;
@ -1488,12 +1488,12 @@ void UTIL_Sparks( const Vector &position )
Vector delta = position - pPlayer - > edict ( ) - > v . origin ;
Vector delta = position - pPlayer - > edict ( ) - > v . origin ;
float dist = 0 ;
float dist = 0 ;
if ( abs ( delta . x ) > dist )
if ( f abs( delta . x ) > dist )
dist = abs ( delta . x ) ;
dist = f abs( delta . x ) ;
if ( abs ( delta . y ) > dist )
if ( f abs( delta . y ) > dist )
dist = abs ( delta . y ) ;
dist = f abs( delta . y ) ;
if ( abs ( delta . z ) > dist )
if ( f abs( delta . z ) > dist )
dist = abs ( delta . z ) ;
dist = f abs( delta . z ) ;
if ( dist > mp_maxtentdist . value )
if ( dist > mp_maxtentdist . value )
continue ;
continue ;
@ -1530,12 +1530,12 @@ void UTIL_Ricochet( const Vector &position, float scale )
Vector delta = position - pPlayer - > edict ( ) - > v . origin ;
Vector delta = position - pPlayer - > edict ( ) - > v . origin ;
float dist = 0 ;
float dist = 0 ;
if ( abs ( delta . x ) > dist )
if ( f abs( delta . x ) > dist )
dist = abs ( delta . x ) ;
dist = f abs( delta . x ) ;
if ( abs ( delta . y ) > dist )
if ( f abs( delta . y ) > dist )
dist = abs ( delta . y ) ;
dist = f abs( delta . y ) ;
if ( abs ( delta . z ) > dist )
if ( f abs( delta . z ) > dist )
dist = abs ( delta . z ) ;
dist = f abs( delta . z ) ;
if ( dist > mp_maxtentdist . value )
if ( dist > mp_maxtentdist . value )
continue ;
continue ;