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Remove cleansuit scientist ability to heal player (#12)
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0db87f8f31
commit
bec7af2029
@ -33,6 +33,7 @@ class CCleansuitScientist : public CScientist
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public:
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public:
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void Spawn( void );
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void Spawn( void );
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void Precache( void );
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void Precache( void );
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virtual BOOL CanHeal(void);
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};
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};
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LINK_ENTITY_TO_CLASS(monster_cleansuit_scientist, CCleansuitScientist);
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LINK_ENTITY_TO_CLASS(monster_cleansuit_scientist, CCleansuitScientist);
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@ -94,6 +95,11 @@ void CCleansuitScientist::Precache(void)
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CTalkMonster::Precache();
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CTalkMonster::Precache();
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}
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}
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BOOL CCleansuitScientist::CanHeal()
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{
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return FALSE;
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}
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//=========================================================
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//=========================================================
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// Dead Cleansuit Scientist PROP
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// Dead Cleansuit Scientist PROP
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//=========================================================
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//=========================================================
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@ -67,7 +67,7 @@ public:
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float CoverRadius(void) { return 1200; } // Need more room for cover because scientists want to get far away!
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float CoverRadius(void) { return 1200; } // Need more room for cover because scientists want to get far away!
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BOOL DisregardEnemy(CBaseEntity *pEnemy) { return !pEnemy->IsAlive() || (gpGlobals->time - m_fearTime) > 15; }
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BOOL DisregardEnemy(CBaseEntity *pEnemy) { return !pEnemy->IsAlive() || (gpGlobals->time - m_fearTime) > 15; }
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BOOL CanHeal(void);
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virtual BOOL CanHeal(void);
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void Heal(void);
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void Heal(void);
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virtual void Scream(void);
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virtual void Scream(void);
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@ -136,4 +136,4 @@ public:
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float m_flResponseDelay;
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float m_flResponseDelay;
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};
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};
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#endif // SCIENTIST_H
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#endif // SCIENTIST_H
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