mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-06 03:54:14 +00:00
Fix warnings.
This commit is contained in:
parent
5823316fe9
commit
be58a0c4da
@ -60,8 +60,7 @@ int CHudTimer::Draw( float flTime )
|
|||||||
}
|
}
|
||||||
if (smbSoundCounter == 5) //Note: the counter will still continue until 120 seconds turns into 119.
|
if (smbSoundCounter == 5) //Note: the counter will still continue until 120 seconds turns into 119.
|
||||||
{
|
{
|
||||||
char * songchoice = "media/hurryup.mp3";
|
gEngfuncs.pfnPrimeMusicStream( "media/hurryup.mp3", 0 );
|
||||||
gEngfuncs.pfnPrimeMusicStream( songchoice, 0 );
|
|
||||||
//gMP3.PlayMP3NL( songchoice );
|
//gMP3.PlayMP3NL( songchoice );
|
||||||
}
|
}
|
||||||
//Draw BG
|
//Draw BG
|
||||||
@ -80,10 +79,10 @@ int CHudTimer::Draw( float flTime )
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (smbSoundCounter >= 0 && g_iRoundtime > 120) //If server manually changed the round time or new round, Reset the sound timer.
|
if (smbSoundCounter >= 0 && g_iRoundtime > 120) //If server manually changed the round time or new round, Reset the sound timer.
|
||||||
{
|
{
|
||||||
smbSoundCounter = 0;
|
smbSoundCounter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -98,7 +98,7 @@ int CHud::Redraw( float flTime, int intermission )
|
|||||||
int ranmus;
|
int ranmus;
|
||||||
|
|
||||||
ranmus = gEngfuncs.pfnRandomLong( 0, 9 );
|
ranmus = gEngfuncs.pfnRandomLong( 0, 9 );
|
||||||
char *songchoice;
|
const char *songchoice;
|
||||||
|
|
||||||
switch( ranmus )
|
switch( ranmus )
|
||||||
{
|
{
|
||||||
|
@ -446,7 +446,7 @@ void Host_Say( edict_t *pEntity, int teamonly )
|
|||||||
time_t tTime = time( 0 );
|
time_t tTime = time( 0 );
|
||||||
struct tm *stTimeNow = localtime( &tTime );
|
struct tm *stTimeNow = localtime( &tTime );
|
||||||
|
|
||||||
char *dd = "AM";
|
const char *dd = "AM";
|
||||||
|
|
||||||
if( stTimeNow->tm_hour > 11 )
|
if( stTimeNow->tm_hour > 11 )
|
||||||
{
|
{
|
||||||
|
@ -2297,7 +2297,7 @@ void CEnvELight::SendData( void )
|
|||||||
{
|
{
|
||||||
edict_t *pTarget = NULL;
|
edict_t *pTarget = NULL;
|
||||||
|
|
||||||
if( pev->target != NULL )
|
if( pev->target != 0 )
|
||||||
{
|
{
|
||||||
pTarget = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target ) );
|
pTarget = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target ) );
|
||||||
m_fParentedElight = TRUE;
|
m_fParentedElight = TRUE;
|
||||||
@ -2333,7 +2333,7 @@ void CEnvELight::SendData( void )
|
|||||||
}
|
}
|
||||||
MESSAGE_END();
|
MESSAGE_END();
|
||||||
|
|
||||||
if( m_iParentEntindex == NULL && m_fParentedElight )
|
if( m_iParentEntindex == 0 && m_fParentedElight )
|
||||||
m_iParentEntindex = ( ENTINDEX( pTarget ) + 0x1000 * pev->impulse );
|
m_iParentEntindex = ( ENTINDEX( pTarget ) + 0x1000 * pev->impulse );
|
||||||
|
|
||||||
m_fNotReloaded = TRUE;
|
m_fNotReloaded = TRUE;
|
||||||
|
@ -639,7 +639,7 @@ CGrenade *CGrenade::ShootJihad( entvars_t *pevOwner, Vector vecStart, Vector vec
|
|||||||
pGrenade->pev->velocity = Vector( 0, 0, 0 );
|
pGrenade->pev->velocity = Vector( 0, 0, 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
pGrenade->pev->sequence = 0.01;
|
pGrenade->pev->sequence = 0;
|
||||||
pGrenade->pev->framerate = 1.0;
|
pGrenade->pev->framerate = 1.0;
|
||||||
|
|
||||||
// Tumble through the air
|
// Tumble through the air
|
||||||
|
@ -68,12 +68,12 @@ BOOL skin_used[MAX_SKINS] = {
|
|||||||
FALSE, FALSE, FALSE, FALSE, FALSE};
|
FALSE, FALSE, FALSE, FALSE, FALSE};
|
||||||
|
|
||||||
// store the names of the models...
|
// store the names of the models...
|
||||||
char *bot_skins[MAX_SKINS] = {
|
const char *bot_skins[MAX_SKINS] = {
|
||||||
"barney", "jamison", "gman", "gordon", "eva01",
|
"barney", "jamison", "gman", "gordon", "eva01",
|
||||||
"hgrunt", "haruhi", "robo", "scientist", "vader"};
|
"hgrunt", "haruhi", "robo", "scientist", "vader"};
|
||||||
|
|
||||||
// store the player names for each of the models...
|
// store the player names for each of the models...
|
||||||
char *bot_names[MAX_SKINS] = {
|
const char *bot_names[MAX_SKINS] = {
|
||||||
"Barney", "Jamison_Trumpets", "G-Man", "Gordon", "Evangelion01",
|
"Barney", "Jamison_Trumpets", "G-Man", "Gordon", "Evangelion01",
|
||||||
"H-Grunt", "Haruhi", "Robo", "Scientist", "DarthVader"};
|
"H-Grunt", "Haruhi", "Robo", "Scientist", "DarthVader"};
|
||||||
|
|
||||||
@ -87,9 +87,9 @@ float pause_time[5][2] = {
|
|||||||
extern ammo_check_t ammo_check[];
|
extern ammo_check_t ammo_check[];
|
||||||
|
|
||||||
// sounds for TakeDamage speaking effects...
|
// sounds for TakeDamage speaking effects...
|
||||||
char hgrunt_sounds[][30] = { HG_SND1, HG_SND2, HG_SND3, HG_SND4, HG_SND5 };
|
const char *hgrunt_sounds[] = { HG_SND1, HG_SND2, HG_SND3, HG_SND4, HG_SND5 };
|
||||||
char barney_sounds[][30] = { BA_SND1, BA_SND2, BA_SND3, BA_SND4, BA_SND5 };
|
const char *barney_sounds[] = { BA_SND1, BA_SND2, BA_SND3, BA_SND4, BA_SND5 };
|
||||||
char scientist_sounds[][30] = { SC_SND1, SC_SND2, SC_SND3, SC_SND4, SC_SND5 };
|
const char *scientist_sounds[] = { SC_SND1, SC_SND2, SC_SND3, SC_SND4, SC_SND5 };
|
||||||
|
|
||||||
|
|
||||||
LINK_ENTITY_TO_CLASS( bot, CBot );
|
LINK_ENTITY_TO_CLASS( bot, CBot );
|
||||||
@ -105,13 +105,13 @@ inline char *GET_INFOBUFFER( edict_t *e )
|
|||||||
return (*g_engfuncs.pfnGetInfoKeyBuffer)( e );
|
return (*g_engfuncs.pfnGetInfoKeyBuffer)( e );
|
||||||
}
|
}
|
||||||
|
|
||||||
inline char *GET_INFO_KEY_VALUE( char *infobuffer, char *key )
|
inline char *GET_INFO_KEY_VALUE( const char *infobuffer, const char *key )
|
||||||
{
|
{
|
||||||
return (g_engfuncs.pfnInfoKeyValue( infobuffer, key ));
|
return (g_engfuncs.pfnInfoKeyValue( infobuffer, key ));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SET_CLIENT_KEY_VALUE( int clientIndex, char *infobuffer,
|
inline void SET_CLIENT_KEY_VALUE( int clientIndex, const char *infobuffer,
|
||||||
char *key, char *value )
|
const char *key, const char *value )
|
||||||
{
|
{
|
||||||
(*g_engfuncs.pfnSetClientKeyValue)( clientIndex, infobuffer, key, value );
|
(*g_engfuncs.pfnSetClientKeyValue)( clientIndex, infobuffer, key, value );
|
||||||
}
|
}
|
||||||
|
@ -27,8 +27,8 @@
|
|||||||
|
|
||||||
typedef struct // used in checking if bot can pick up ammo
|
typedef struct // used in checking if bot can pick up ammo
|
||||||
{
|
{
|
||||||
char *ammo_name;
|
const char *ammo_name;
|
||||||
char *weapon_name;
|
const char *weapon_name;
|
||||||
int max_carry;
|
int max_carry;
|
||||||
} ammo_check_t;
|
} ammo_check_t;
|
||||||
|
|
||||||
|
@ -113,9 +113,9 @@ ammo_check_t ammo_check[] = {
|
|||||||
{"", 0, 0}};
|
{"", 0, 0}};
|
||||||
|
|
||||||
// sounds for Bot taunting after a kill...
|
// sounds for Bot taunting after a kill...
|
||||||
char barney_taunt[][30] = { BA_TNT1, BA_TNT2, BA_TNT3, BA_TNT4, BA_TNT5 };
|
const char *barney_taunt[] = { BA_TNT1, BA_TNT2, BA_TNT3, BA_TNT4, BA_TNT5 };
|
||||||
char scientist_taunt[][30] = { SC_TNT1, SC_TNT2, SC_TNT3, SC_TNT4, SC_TNT5 };
|
const char *scientist_taunt[] = { SC_TNT1, SC_TNT2, SC_TNT3, SC_TNT4, SC_TNT5 };
|
||||||
char vader_taunt[][30] = { DV_TNT1, DV_TNT2, DV_TNT3, DV_TNT4, DV_TNT5 };
|
const char *vader_taunt[] = { DV_TNT1, DV_TNT2, DV_TNT3, DV_TNT4, DV_TNT5 };
|
||||||
|
|
||||||
|
|
||||||
CBaseEntity * CBot::BotFindEnemy( void )
|
CBaseEntity * CBot::BotFindEnemy( void )
|
||||||
|
@ -153,7 +153,7 @@ void CGrinman :: StartTask( Task_t *pTask )
|
|||||||
switch( pTask->iTask )
|
switch( pTask->iTask )
|
||||||
{
|
{
|
||||||
case TASK_WAIT:
|
case TASK_WAIT:
|
||||||
if (m_hPlayer == NULL)
|
if (m_hPlayer == 0)
|
||||||
{
|
{
|
||||||
m_hPlayer = UTIL_FindEntityByClassname( NULL, "player" );
|
m_hPlayer = UTIL_FindEntityByClassname( NULL, "player" );
|
||||||
}
|
}
|
||||||
@ -168,7 +168,7 @@ void CGrinman :: RunTask( Task_t *pTask )
|
|||||||
{
|
{
|
||||||
case TASK_WAIT:
|
case TASK_WAIT:
|
||||||
// look at who I'm talking to
|
// look at who I'm talking to
|
||||||
if (m_flTalkTime > gpGlobals->time && m_hTalkTarget != NULL)
|
if (m_flTalkTime > gpGlobals->time && m_hTalkTarget != 0)
|
||||||
{
|
{
|
||||||
float yaw = VecToYaw(m_hTalkTarget->pev->origin - pev->origin) - pev->angles.y;
|
float yaw = VecToYaw(m_hTalkTarget->pev->origin - pev->origin) - pev->angles.y;
|
||||||
|
|
||||||
@ -179,7 +179,7 @@ void CGrinman :: RunTask( Task_t *pTask )
|
|||||||
SetBoneController( 0, yaw );
|
SetBoneController( 0, yaw );
|
||||||
}
|
}
|
||||||
// look at player, but only if playing a "safe" idle animation
|
// look at player, but only if playing a "safe" idle animation
|
||||||
else if (m_hPlayer != NULL && pev->sequence == 0)
|
else if (m_hPlayer != 0 && pev->sequence == 0)
|
||||||
{
|
{
|
||||||
float yaw = VecToYaw(m_hPlayer->pev->origin - pev->origin) - pev->angles.y;
|
float yaw = VecToYaw(m_hPlayer->pev->origin - pev->origin) - pev->angles.y;
|
||||||
|
|
||||||
@ -242,4 +242,4 @@ void CGrinman::PlayScriptedSentence( const char *pszSentence, float duration, fl
|
|||||||
|
|
||||||
m_flTalkTime = gpGlobals->time + duration;
|
m_flTalkTime = gpGlobals->time + duration;
|
||||||
m_hTalkTarget = pListener;
|
m_hTalkTarget = pListener;
|
||||||
}
|
}
|
||||||
|
@ -326,16 +326,16 @@ int CMonsterplay::iKillforMonster(const char *classname)
|
|||||||
const char *CMonsterplay::PrepareMonsterName( const char *monster_name )
|
const char *CMonsterplay::PrepareMonsterName( const char *monster_name )
|
||||||
{
|
{
|
||||||
// Hack to fix name change
|
// Hack to fix name change
|
||||||
char *gayglenn = "Gay Glenn";
|
const char *gayglenn = "Gay Glenn";
|
||||||
char *barney = "Barney";
|
const char *barney = "Barney";
|
||||||
char *scientist = "Scientist";
|
const char *scientist = "Scientist";
|
||||||
char *xmast = "X-Mas Tree";
|
const char *xmast = "X-Mas Tree";
|
||||||
char *sinistar = "Sinistar";
|
const char *sinistar = "Sinistar";
|
||||||
char *cwc = "Chris-Chan";
|
const char *cwc = "Chris-Chan";
|
||||||
char *zombie = "Zombie";
|
const char *zombie = "Zombie";
|
||||||
char *controller = "Alien Controller";
|
const char *controller = "Alien Controller";
|
||||||
char *bullsquid = "Bull Squid";
|
const char *bullsquid = "Bull Squid";
|
||||||
char *grinman = "Grinman";
|
const char *grinman = "Grinman";
|
||||||
|
|
||||||
monster_name += 8;
|
monster_name += 8;
|
||||||
|
|
||||||
|
@ -201,9 +201,9 @@ typedef struct enginefuncs_s
|
|||||||
void (*pfnRunPlayerMove)( edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
|
void (*pfnRunPlayerMove)( edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
|
||||||
int (*pfnNumberOfEntities)( void );
|
int (*pfnNumberOfEntities)( void );
|
||||||
char* (*pfnGetInfoKeyBuffer)( edict_t *e ); // passing in NULL gets the serverinfo
|
char* (*pfnGetInfoKeyBuffer)( edict_t *e ); // passing in NULL gets the serverinfo
|
||||||
char* (*pfnInfoKeyValue)( char *infobuffer, const char *key );
|
char* (*pfnInfoKeyValue)( const char *infobuffer, const char *key );
|
||||||
void (*pfnSetKeyValue)( char *infobuffer, const char *key, const char *value );
|
void (*pfnSetKeyValue)( const char *infobuffer, const char *key, const char *value );
|
||||||
void (*pfnSetClientKeyValue)( int clientIndex, char *infobuffer, const char *key, const char *value );
|
void (*pfnSetClientKeyValue)( int clientIndex, const char *infobuffer, const char *key, const char *value );
|
||||||
int (*pfnIsMapValid)( const char *filename );
|
int (*pfnIsMapValid)( const char *filename );
|
||||||
void (*pfnStaticDecal)( const float *origin, int decalIndex, int entityIndex, int modelIndex );
|
void (*pfnStaticDecal)( const float *origin, int decalIndex, int entityIndex, int modelIndex );
|
||||||
int (*pfnPrecacheGeneric)( const char *s );
|
int (*pfnPrecacheGeneric)( const char *s );
|
||||||
|
Loading…
x
Reference in New Issue
Block a user