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Detonate satchels under blocked door.
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@ -22,6 +22,7 @@
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#include "util.h"
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#include "cbase.h"
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#include "doors.h"
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#include "weapons.h"
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extern void SetMovedir( entvars_t *ev );
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@ -746,6 +747,10 @@ void CBaseDoor::Blocked( CBaseEntity *pOther )
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if( pev->dmg )
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pOther->TakeDamage( pev, pev, pev->dmg, DMG_CRUSH );
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// Detonate satchels
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if( !strcmp( "monster_satchel", STRING( pOther->pev->classname ) ) )
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( (CSatchel*)pOther )->Use( this, this, USE_ON, 0 );
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// if a door has a negative wait, it would never come back if blocked,
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// so let it just squash the object to death real fast
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if( m_flWait >= 0 )
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