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Add gearbox-like env_warpball implementation.

bshift
Night Owl 7 years ago
parent
commit
bd3e21b864
  1. 257
      dlls/effects.cpp

257
dlls/effects.cpp

@ -365,7 +365,7 @@ public:
void Zap( const Vector &vecSrc, const Vector &vecDest ); void Zap( const Vector &vecSrc, const Vector &vecDest );
void EXPORT StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void EXPORT StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
static CLightning *LightningCreate( const char *pSpriteName, int width );
inline BOOL ServerSide( void ) inline BOOL ServerSide( void )
{ {
if( m_life == 0 && !( pev->spawnflags & SF_BEAM_RING ) ) if( m_life == 0 && !( pev->spawnflags & SF_BEAM_RING ) )
@ -912,6 +912,19 @@ void CLightning::BeamUpdateVars( void )
SetFlags( BEAM_FSHADEOUT ); SetFlags( BEAM_FSHADEOUT );
} }
CLightning *CLightning::LightningCreate( const char *pSpriteName, int width )
{
// Create a new entity with CLightning private data
CLightning *pBeam = GetClassPtr( (CLightning *)NULL );
pBeam->BeamInit( pSpriteName, width );
pBeam->pev->classname = MAKE_STRING( "env_beam" );
pBeam->m_iszSpriteName = MAKE_STRING( pSpriteName );
pBeam->m_boltWidth = width;
return pBeam;
}
LINK_ENTITY_TO_CLASS( env_laser, CLaser ) LINK_ENTITY_TO_CLASS( env_laser, CLaser )
TYPEDESCRIPTION CLaser::m_SaveData[] = TYPEDESCRIPTION CLaser::m_SaveData[] =
@ -2240,114 +2253,226 @@ void CItemSoda::CanTouch( CBaseEntity *pOther )
#define SF_REMOVE_ON_FIRE 0x0001 #define SF_REMOVE_ON_FIRE 0x0001
#define SF_KILL_CENTER 0x0002 #define SF_KILL_CENTER 0x0002
class CEnvWarpBall : public CBaseEntity class CWarpBall : public CBaseEntity
{ {
public: public:
void Precache( void ); void Precache();
void Spawn( void ) { Precache(); } void Spawn();
void Think( void ); void EXPORT BallThink();
void KeyValue( KeyValueData *pkvd ); void KeyValue( KeyValueData *pkvd );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void EXPORT WarpBallUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } static CWarpBall *CreateWarpBall( const Vector &p_VecOrigin );
Vector vecOrigin;
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
// private:
CLightning *m_pBeams;
CSprite *m_pSprite;
// int m_iBeams;
float m_flLastTime;
float m_flMaxFrame;
float m_flBeamRadius;
string_t m_iszWarpTarget;
float m_flWarpStart;
float m_flDamageDelay;
// float m_flTargetDelay;
BOOL m_fPlaying;
BOOL m_fDamageApplied;
// BOOL m_fBeamsCleared;
};
LINK_ENTITY_TO_CLASS( env_warpball, CWarpBall )
TYPEDESCRIPTION CWarpBall::m_SaveData[] =
{
// DEFINE_FIELD( CWarpBall, m_iBeams, FIELD_INTEGER ),
DEFINE_FIELD( CWarpBall, m_flLastTime, FIELD_FLOAT ),
DEFINE_FIELD( CWarpBall, m_flMaxFrame, FIELD_FLOAT ),
DEFINE_FIELD( CWarpBall, m_flBeamRadius, FIELD_FLOAT ),
DEFINE_FIELD( CWarpBall, m_iszWarpTarget, FIELD_STRING ),
DEFINE_FIELD( CWarpBall, m_flWarpStart, FIELD_FLOAT ),
DEFINE_FIELD( CWarpBall, m_flDamageDelay, FIELD_FLOAT ),
// DEFINE_FIELD( CWarpBall, m_flTargetDelay, FIELD_FLOAT ),
DEFINE_FIELD( CWarpBall, m_fPlaying, FIELD_BOOLEAN ),
DEFINE_FIELD( CWarpBall, m_fDamageApplied, FIELD_BOOLEAN ),
// DEFINE_FIELD( CWarpBall, m_fBeamsCleared, FIELD_BOOLEAN ),
DEFINE_FIELD( CWarpBall, m_pBeams, FIELD_CLASSPTR ),
DEFINE_FIELD( CWarpBall, m_pSprite, FIELD_CLASSPTR ),
}; };
LINK_ENTITY_TO_CLASS( env_warpball, CEnvWarpBall ) IMPLEMENT_SAVERESTORE( CWarpBall, CBaseEntity )
void CEnvWarpBall::KeyValue( KeyValueData *pkvd ) void CWarpBall::KeyValue( KeyValueData *pkvd )
{ {
if( FStrEq( pkvd->szKeyName, "radius" ) ) if( FStrEq( pkvd->szKeyName, "radius" ) )
{ {
pev->button = atoi( pkvd->szValue ); m_flBeamRadius = atof( pkvd->szValue );
pkvd->fHandled = TRUE; pkvd->fHandled = TRUE;
} }
else if( FStrEq( pkvd->szKeyName, "warp_target" ) ) else if( FStrEq( pkvd->szKeyName, "warp_target" ) )
{ {
pev->message = ALLOC_STRING( pkvd->szValue ); m_iszWarpTarget = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE; pkvd->fHandled = TRUE;
} }
else if( FStrEq( pkvd->szKeyName, "damage_delay" ) ) else if( FStrEq( pkvd->szKeyName, "damage_delay" ) )
{ {
pev->frags = atof( pkvd->szValue ); m_flDamageDelay = atof( pkvd->szValue );
pkvd->fHandled = TRUE; pkvd->fHandled = TRUE;
} }
else else
CBaseEntity::KeyValue( pkvd ); CBaseEntity::KeyValue( pkvd );
} }
void CEnvWarpBall::Precache( void ) void CWarpBall::Spawn()
{
Precache();
pev->movetype = MOVETYPE_NONE;
pev->solid = SOLID_NOT;
UTIL_SetOrigin( pev, pev->origin );
UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) );
pev->rendermode = kRenderGlow;
pev->renderamt = 255;
pev->renderfx = kRenderFxNoDissipation;
pev->framerate = 10;
m_pSprite = CSprite::SpriteCreate( "sprites/Fexplo1.spr", pev->origin, 1 );
m_pSprite->TurnOff();
SetUse( &CWarpBall::WarpBallUse );
}
void CWarpBall::Precache()
{ {
PRECACHE_MODEL( "sprites/lgtning.spr" ); PRECACHE_MODEL( "sprites/lgtning.spr" );
PRECACHE_MODEL( "sprites/Fexplo1.spr" ); PRECACHE_MODEL( "sprites/Fexplo1.spr" );
PRECACHE_SOUND( "debris/beamstart2.wav" ); PRECACHE_MODEL( "sprites/XFlare1.spr" );
PRECACHE_SOUND( "debris/beamstart7.wav" ); PRECACHE_SOUND( "debris/alien_teleport.wav" );
} }
void CEnvWarpBall::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) void CWarpBall::WarpBallUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{ {
int iTimes = 0; CBaseEntity *pEntity;
int iDrawn = 0; int r = 77, g = 210, b = 130;
TraceResult tr;
Vector vecDest;
CBeam *pBeam;
CBaseEntity *pEntity = UTIL_FindEntityByTargetname( NULL, STRING( pev->message ) );
edict_t *pos;
if( pEntity )//target found ? if( m_fPlaying )
return;
if( m_iszWarpTarget )
{ {
vecOrigin = pEntity->pev->origin; pEntity = UTIL_FindEntityByTargetname( NULL, STRING( m_iszWarpTarget ) );
pos = pEntity->edict(); if( pEntity )
UTIL_SetOrigin( pev, pEntity->pev->origin );
} }
else
SET_MODEL( ENT( pev ), "sprites/XFlare1.spr" );
m_flMaxFrame = (float)MODEL_FRAMES( pev->modelindex ) - 1;
pev->rendercolor = Vector( r, g, b );
pev->scale = 1.2;
pev->frame = 0;
if( m_pSprite )
{ {
//use as center m_pSprite->SetTransparency( kRenderGlow, r, g, b, 255, kRenderFxNoDissipation );
vecOrigin = pev->origin; m_pSprite->pev->scale = 1.0;
pos = edict(); m_pSprite->TurnOn();
} }
EMIT_SOUND( pos, CHAN_BODY, "debris/beamstart2.wav", 1, ATTN_NORM );
UTIL_ScreenShake( vecOrigin, 6, 160, 1.0, pev->button ); if( !m_pBeams )
CSprite *pSpr = CSprite::SpriteCreate( "sprites/Fexplo1.spr", vecOrigin, TRUE );
pSpr->AnimateAndDie( 18 );
pSpr->SetTransparency( kRenderGlow, 77, 210, 130, 255, kRenderFxNoDissipation );
EMIT_SOUND( pos, CHAN_ITEM, "debris/beamstart7.wav", 1, ATTN_NORM );
int iBeams = RANDOM_LONG( 20, 40 );
while( iDrawn < iBeams && iTimes < ( iBeams * 3 ) )
{
vecDest = pev->button * ( Vector( RANDOM_FLOAT( -1,1 ), RANDOM_FLOAT( -1,1 ), RANDOM_FLOAT( -1,1 ) ).Normalize() );
UTIL_TraceLine( vecOrigin, vecOrigin + vecDest, ignore_monsters, NULL, &tr );
if( tr.flFraction != 1.0 )
{ {
// we hit something. m_pBeams = CLightning::LightningCreate( "sprites/lgtning.spr", 18 );
iDrawn++;
pBeam = CBeam::BeamCreate( "sprites/lgtning.spr", 200 ); if( m_pBeams )
pBeam->PointsInit( vecOrigin, tr.vecEndPos ); {
pBeam->SetColor( 20, 243, 20 ); UTIL_SetOrigin( m_pBeams->pev, pev->origin );
pBeam->SetNoise( 65 ); m_pBeams->m_restrike = -0.5;
pBeam->SetBrightness( 220 ); m_pBeams->SetColor( 0, 255, 0 );
pBeam->SetWidth( 30 ); m_pBeams->m_noiseAmplitude = 65;
pBeam->SetScrollRate( 35 ); m_pBeams->m_life = 0.5;
pBeam->SetThink( &CBeam:: SUB_Remove ); m_pBeams->m_radius = m_flBeamRadius;
pBeam->pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.5, 1.6 ); m_pBeams->m_iszStartEntity = pev->targetname;
SetBits( m_pBeams->pev->spawnflags, SF_BEAM_TOGGLE | SF_BEAM_SPARKEND );
m_pBeams->BeamUpdateVars();
}
} }
iTimes++;
if( m_pBeams )
{
m_pBeams->Spawn();
m_pBeams->pev->solid = SOLID_NOT;
m_pBeams->SetThink( &CLightning::StrikeThink );
m_pBeams->pev->nextthink = gpGlobals->time + 0.1;
} }
pev->nextthink = gpGlobals->time + pev->frags;
SetThink( &CWarpBall::BallThink );
pev->nextthink = gpGlobals->time + 0.1;
m_flLastTime = gpGlobals->time;
// m_fBeamsCleared = FALSE;
m_fPlaying = TRUE;
if( !m_flDamageDelay )
{
RadiusDamage( pev->origin, pev, pev, 300.0, 48.0, CLASS_NONE, DMG_SHOCK );
m_fDamageApplied = TRUE;
}
else
{
m_fDamageApplied = FALSE;
}
SUB_UseTargets( this, USE_TOGGLE, 0.0 );
UTIL_ScreenShake( pev->origin, 4.0, 100.0, 2.0, 1000.0 );
m_flWarpStart = gpGlobals->time;
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "debris/alien_teleport.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
} }
void CEnvWarpBall::Think( void ) void CWarpBall::BallThink( void )
{ {
SUB_UseTargets( this, USE_TOGGLE, 0 ); pev->frame = ( gpGlobals->time - m_flLastTime ) * pev->framerate + pev->frame;
if( pev->frame > m_flMaxFrame )
{
SET_MODEL( ENT( pev ), "" );
SetThink( NULL );
if( pev->spawnflags & SF_REMOVE_ON_FIRE )
{
UTIL_Remove( m_pSprite );
UTIL_Remove( m_pBeams );
UTIL_Remove( this );
}
if( pev->spawnflags & SF_KILL_CENTER ) if( m_pSprite )
m_pSprite->TurnOff();
m_fPlaying = 0;
}
else
{
if( ( pev->spawnflags & SF_KILL_CENTER ) && !m_fDamageApplied
&& gpGlobals->time - m_flWarpStart >= m_flDamageDelay )
{ {
CBaseEntity *pMonster = NULL; RadiusDamage( pev->origin, pev, pev, 300.0, 48.0, CLASS_NONE, DMG_SHOCK );
m_fDamageApplied = TRUE;
}
while( ( pMonster = UTIL_FindEntityInSphere( pMonster, vecOrigin, 72 ) ) != NULL ) if( m_pBeams )
{
if( pev->frame >= m_flMaxFrame - 4.0 )
{ {
if( FBitSet( pMonster->pev->flags, FL_MONSTER ) || FClassnameIs( pMonster->pev, "player" ) ) m_pBeams->SetThink( NULL );
pMonster->TakeDamage( pev, pev, 100, DMG_GENERIC ); m_pBeams->pev->nextthink = gpGlobals->time;
} }
} }
if( pev->spawnflags & SF_REMOVE_ON_FIRE )
UTIL_Remove( this ); pev->nextthink = gpGlobals->time + 0.1;
m_flLastTime = gpGlobals->time;
}
}
CWarpBall *CWarpBall::CreateWarpBall( const Vector &p_VecOrigin )
{
// Create a new entity with CWarpball private data
CWarpBall *pWarpBall = GetClassPtr( (CWarpBall *)NULL );
pWarpBall->pev->classname = MAKE_STRING( "env_warpball" );
UTIL_SetOrigin( pWarpBall->pev, p_VecOrigin );
return pWarpBall;
} }

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