mittorn
6 years ago
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# GravGunMod |
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Extended Half-Life mod |
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### Main features: |
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* New weapons (GravGun, AR2, BIG_COCK, Gate of Babylon) |
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* Pseudo-physics for weapons, ammo, items, props |
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* Co-op mode |
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* Advanced game-side enitity tools |
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* Advanced menu, motd and help system |
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* Server-side visibility limit |
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* error.mdl support (like in Source Engine) |
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* Other tools |
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## Gravity gun and pseudo-physics |
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Gravity Gun may drag props, weapons, ammos, items, monsters and pushables |
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`mp_gravgun_players` option allows dragging players |
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prop is special entity for pseudo-physical objects (alternative to prop_physics from Source) |
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While it still use hull for collision, it may change rotation angle and size for fake shape. |
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### Supported keyvalues: |
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`"shape"` - fake shape number |
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Supported shapes: |
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* cylinder horizontal (0) |
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* cylinder vertical (1) |
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* generic (3) |
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* sphere (4) |
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`"respawntime"` : idle time before respawn (for multiplayer) |
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`"customanglesx"`, `"customanglesz"` : custom angles for generic shape |
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`"hmin"`, `"hmax"`, `"vmin"`, `"vmax"` : size vectors for horizontal and vertical mode. |
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All shapes except vertical cylinder uses horizontal size. Horizontal and vertical cylinders changes dynamically |
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Breakable options: `"material"`, `"explosion"`, `"gibmodel"`, `"explodemagnitude"` |
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Use `dumpprops` command to dump all spawned props to `props.ent` file (need `sv_cheats`) |
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## Cooperative mode |
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Cooperative mode still does not work correctly in half-life, you need to remove all blockers on `c3a1` map with entpatch |
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### Sample cooperative config: |
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``` |
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set mp_coop 1 // enable cooperative mode. This enables frags from some monsters and unlocks other coop features like menu |
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set mp_spectator 1 // make players spawned in spectator mode |
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set mp_coop_changelevel 1 // enable changelevel with hacks |
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set mp_coop_nofriendlyfire 1 // disallow damage players |
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set mp_skipdefaults 1 // do not give glock/crowbar on player spawn |
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set mp_allowmonsters 1 // allow monsters in multiplayer |
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set mp_flashlight 1 // allow flashlight |
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set mp_unduck 1 // allow duck hack. need to prevent blocking players on changelevel |
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set mp_semclip 1 // semclip mode. prevent players blocking narrow places |
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set mp_coop_checkpoints 1 // allow checkpoints. every player may create checkpoint to continue after respawn |
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set mp_coop_strongcheckpoints 1 // do not allow changelevel back if map has checkpoints. This preventing some STUPID players from breaking the game |
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set mp_coop_noangry 1 // prevent ally npc from angrying on bad players |
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``` |
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## Entity tools |
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Mod has server-side entity tools |
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This allows making sandbox servers |
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To enable it, ensure `sv_enttools_enable` is set to `0` and `mp_enttools_enable` set to` 1` |
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### Availiable options and commands |
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``` |
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mp_enttools_enable (1/0) - enable entity tools |
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mp_enttools_maxfire - limit entity count for ent_fire |
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mp_enttools_lockmapentities - lock map's own entities from ent_fire |
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mp_enttools_checkowner owner checking |
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1: allow ent_fire on entity only if player owns it or disconnected from server |
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2: allow ent_fire on entity only if player owns it |
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mp_enttools_players - allow ent_fire on players (dangerous) |
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mp_enttools_addblacklist <pattern> <per minute limit> <behaviour (0 - block, 1 - kick, 2 - ban)> [<clear>] |
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rate-limiting and blacklist for ent_create |
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if per-minute-limit set to 0, refuses to create entity |
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if per-minute-limit reached, does action set in behaviour |
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if clear is set, clears all entities created by this player |
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mp_enttools_clearblacklist - clear blacklist. |
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Add before addblacklist commands to config to prevent duplicates in blacklist |
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mp_enttools_checkmodels - check model name before setting model |
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Useful if you do not want to use error.mdl |
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``` |
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## Menu command system |
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GravGumMod has advanced command processing |
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Command may be entered in console, in chat with `'/'` prefix and from menu |
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Every command may be associated to menu, custom motd message and short help message |
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menus placed in `ggm/menus` folder in gamedir |
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Each menu is plain text file without extension and formmated this way: |
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``` |
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"Menu title" |
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"Item name1" "command1" |
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"Item name2" "command2" |
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``` |
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Up to 5 items allowed |
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Each custom motd placed in `ggm/motd` as `plain text` |
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Each help message placed in `ggm/help` as `plain text` |
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You may send commands to client with `"client"` command |
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When client connects to server, it executes` "init" `command |
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### Touch settings: |
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``` |
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mp_touchname, mp_touchcommand - add button with specified name |
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and command to touch controls on connect |
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mp_touchmenu - upload touch menu to client. |
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Will not be saved after exit. Will replace all text menus |
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``` |
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## Other options |
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server visibility distance limit: |
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``` |
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mp_serverdistclip - general switch |
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mp_maxbmodeldist - max distance for bmodels |
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mp_maxtrashdist - max distance for small monsters and gibs |
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mp_maxwaterdist - max distance for water |
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mp_maxmonsterdist - max distance for monsters |
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mp_maxotherdist - max distance for other entities |
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mp_servercliptents - switch for tempentity clipping |
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mp_maxtentdist - tempentity distance Cuts shoots, beams, ligths |
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``` |
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weapon switches: |
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``` |
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mp_allow_gravgun |
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mp_allow_ar2 |
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mp_allow_bigcock |
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mp_allow_gateofbabylon |
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0 - disable, 1 - enable (precache), 2 - give to player |
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``` |
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tweaks: |
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``` |
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mp_ar2_mp5 - make ar2 use mp5 ammo |
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mp_ar2_bullets - default ar2 bullets count |
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mp_ar2_balls - default ar2 balls count |
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mp_wresptime - weapon respawn time |
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mp_iresptime - item respawn time |
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mp_hgibcount - human gibs count |
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mp_agibcount - alien gibs count |
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mp_gibtime - set gib stay time |
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mp_fixhornetbug - enable workaround for hornetgun bug |
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mp_fixsavetime - cut down time when loading |
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save (useful for very LOOOOONG game and sandbox |
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servers with save) |
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mp_checkentities - check for entity overflow. preventing crash on edicts overflow. |
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This enables garbage collector |
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mp_maxdecals - set r_decals from server |
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mp_errormdl, mp_errormdlpath - replace bad models with error.mdl |
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mp_lightstyle <number> <pattern> - override lightstyle from server. |
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For example, mp_lightstyle 0 k makes static light darker. |
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ent_rungc <mode> [<pattern>] - execute garbage collector manually |
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0 - default garbage collector |
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1 - remove all entities created by enttools (freshen map) |
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2 - remove all entities by given pattern |
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``` |
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