diff --git a/dlls/clcampaign/megachav.cpp b/dlls/clcampaign/megachav.cpp index 819547bf..db6bfa9b 100644 --- a/dlls/clcampaign/megachav.cpp +++ b/dlls/clcampaign/megachav.cpp @@ -249,7 +249,7 @@ void CMegachar::Spawn() pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_GREEN; - pev->health = 1000; + pev->health = 8000; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.9;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE;