|
|
|
@ -244,7 +244,7 @@ void CPython::WeaponIdle( void )
@@ -244,7 +244,7 @@ void CPython::WeaponIdle( void )
|
|
|
|
|
m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
|
|
|
|
|
|
|
|
|
// ALERT( at_console, "%.2f\n", gpGlobals->time - m_flSoundDelay );
|
|
|
|
|
if( m_flSoundDelay != 0 && ( m_flSoundDelay <= UTIL_WeaponTimeBase() || m_flSoundDelay <= gpGlobals->time ) ) |
|
|
|
|
if( m_flSoundDelay != 0 && m_flSoundDelay <= UTIL_WeaponTimeBase() ) |
|
|
|
|
{ |
|
|
|
|
EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/357_reload1.wav", RANDOM_FLOAT( 0.8, 0.9 ), ATTN_NORM ); |
|
|
|
|
m_flSoundDelay = 0; |
|
|
|
|