diff --git a/dlls/clcampaign/zombozo.cpp b/dlls/clcampaign/zombozo.cpp index 60581a24..c99eb641 100644 --- a/dlls/clcampaign/zombozo.cpp +++ b/dlls/clcampaign/zombozo.cpp @@ -245,7 +245,7 @@ void Czombozo::Spawn() pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_GREEN; - pev->health = 500; + pev->health = 2000; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE;