mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-04 19:14:30 +00:00
Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
This commit is contained in:
parent
523ee2ad97
commit
b82f524819
@ -849,27 +849,30 @@ void CHGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
|
|||||||
{
|
{
|
||||||
case HGRUNT_AE_DROP_GUN:
|
case HGRUNT_AE_DROP_GUN:
|
||||||
{
|
{
|
||||||
Vector vecGunPos;
|
if ( GetBodygroup( GUN_GROUP ) != GUN_NONE )
|
||||||
Vector vecGunAngles;
|
|
||||||
|
|
||||||
GetAttachment( 0, vecGunPos, vecGunAngles );
|
|
||||||
|
|
||||||
// switch to body group with no gun.
|
|
||||||
SetBodygroup( GUN_GROUP, GUN_NONE );
|
|
||||||
|
|
||||||
// now spawn a gun.
|
|
||||||
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
|
|
||||||
{
|
{
|
||||||
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
|
Vector vecGunPos;
|
||||||
}
|
Vector vecGunAngles;
|
||||||
else
|
|
||||||
{
|
|
||||||
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
|
GetAttachment( 0, vecGunPos, vecGunAngles );
|
||||||
{
|
|
||||||
DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles );
|
// switch to body group with no gun.
|
||||||
|
SetBodygroup( GUN_GROUP, GUN_NONE );
|
||||||
|
|
||||||
|
// now spawn a gun.
|
||||||
|
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
|
||||||
|
{
|
||||||
|
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
|
||||||
|
{
|
||||||
|
DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user