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https://github.com/YGGverse/hlsdk-portable.git
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Android project for gravgun mod
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20
android/AndroidManifest.xml
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android/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Set your package name here -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="in.celest.xash3d.gravgun"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5"/>
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<!-- Set your application name here -->
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<application android:label="Half-Life Gravgun" android:debuggable="true" android:icon="@drawable/gravgun">
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<!-- Set your launcher title here -->
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<activity android:name="in.celest.xash3d.LauncherActivity"
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android:label="Half-Life Gravgun"
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android:windowSoftInputMode="adjustResize">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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13
android/build-manual.sh
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android/build-manual.sh
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ANDROID_JAR=../android-13.jar
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AAPT=./../aapt
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DX=./../dx
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APKBUILDER=./../apkbuilder
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NAME=mod
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mkdir bin
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mkdir bin/classes
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$AAPT package -M AndroidManifest.xml -m -S res -I $ANDROID_JAR
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$JAVA_HOME/bin/javac -d bin/classes -s bin/classes -cp $ANDROID_JAR src/in/celest/xash3d/LauncherActivity.java
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$DX --dex --output=bin/classes.dex bin/classes/
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$AAPT package -f -M AndroidManifest.xml -S res -I $ANDROID_JAR -F bin/$NAME.apk.unaligned
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$APKBUILDER bin/$NAME.apk -u -nf libs/ -rj libs -f bin/classes.dex -z bin/$NAME.apk.unaligned
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#java -jar /mnt/app/apktool/signapk.jar /mnt/app/apktool/testkey.x509.pem /mnt/app/apktool/testkey.pk8 bin/$NAME.apk bin/$NAME-signed.apk
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6
android/build.sh
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android/build.sh
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#!/bin/sh
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ndk-build NDK_TOOLCHAIN_VERSION=4.8 NDK_DEBUG=1 V=1 -j5 APP_CFLAGS="-w"
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ant debug
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#jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore ../myks.keystore bin/mod-unsigned.apk xashdroid -tsa https://timestamp.geotrust.com/tsa
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#zipalign 4 bin/cs16-client-unsigned.apk bin/mod.apk
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92
android/build.xml
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android/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="mod" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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6
android/jni/Android.mk
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android/jni/Android.mk
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override TARGET_arm_release_CFLAGS :=
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override TARGET_thumb_release_CFLAGS :=
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override TARGET_arm_debug_CFLAGS :=
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override TARGET_thumb_debug_CFLAGS :=
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override TARGET_CFLAGS :=
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include $(call all-subdir-makefiles)
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android/jni/Application.mk
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android/jni/Application.mk
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CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -floop-block -funsafe-loop-optimizations -finline-limit=1024
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CFLAGS_OPT_ARM := -mthumb -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS
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CFLAGS_OPT_ARMv5 :=-march=armv6 -mfpu=vfp -marm -pipe
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CFLAGS_OPT_X86 := -mtune=atom -march=atom -mssse3 -mfpmath=sse -funroll-loops -pipe -DVECTORIZE_SINCOS
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CFLAGS_HARDFP := -D_NDK_MATH_NO_SOFTFP=1 -mhard-float -mfloat-abi=hard -DLOAD_HARDFP -DSOFTFP_LINK
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APPLICATIONMK_PATH = $(call my-dir)
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XASH3D_CONFIG := $(APPLICATIONMK_PATH)/mod_config.mk
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APP_ABI := x86 armeabi-v7a-hard armeabi
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APP_MODULES := server
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android/jni/mod_config.mk
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android/jni/mod_config.mk
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LOCAL_CFLAGS += $(CFLAGS_OPT)
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ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
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LOCAL_CFLAGS += $(CFLAGS_OPT_ARM) $(CFLAGS_HARDFP)
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endif
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ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
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LOCAL_CFLAGS += $(CFLAGS_OPT_ARM) -mfloat-abi=softfp
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endif
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ifeq ($(TARGET_ARCH_ABI),armeabi)
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LOCAL_CFLAGS += $(CFLAGS_OPT_ARMv5)
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endif
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ifeq ($(TARGET_ARCH_ABI),x86)
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LOCAL_CFLAGS += $(CFLAGS_OPT_X86)
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endif
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1
android/jni/server
Symbolic link
1
android/jni/server
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../../dlls
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11
android/project.properties
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android/project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-3
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BIN
android/res/drawable/gravgun.png
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BIN
android/res/drawable/gravgun.png
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Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
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android/src/in/celest/xash3d/LauncherActivity.java
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android/src/in/celest/xash3d/LauncherActivity.java
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package in.celest.xash3d;
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import android.app.Activity;
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import android.os.Bundle;
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import android.view.Menu;
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import android.view.MenuItem;
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import android.view.View;
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import android.content.Intent;
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import android.widget.EditText;
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import android.widget.CheckBox;
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import android.widget.CompoundButton;
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import android.widget.LinearLayout;
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import android.widget.LinearLayout.LayoutParams;
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import android.widget.Button;
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import android.widget.TextView;
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import android.content.ComponentName;
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import android.content.pm.PackageManager;
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import android.content.SharedPreferences;
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public class LauncherActivity extends Activity {
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static EditText cmdArgs;
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static SharedPreferences mPref;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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// Build layout
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LinearLayout launcher = new LinearLayout(this);
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launcher.setOrientation(LinearLayout.VERTICAL);
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launcher.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
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TextView titleView = new TextView(this);
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titleView.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
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titleView.setText("Command-line arguments");
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titleView.setTextAppearance(this, android.R.attr.textAppearanceLarge);
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cmdArgs = new EditText(this);
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cmdArgs.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT));
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Button startButton = new Button(this);
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// Set launch button title here
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startButton.setText("Launch with gravgun!");
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LayoutParams buttonParams = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
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buttonParams.gravity = 5;
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startButton.setLayoutParams(buttonParams);
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startButton.setOnClickListener( new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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startXash(v);
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}
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});
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launcher.addView(titleView);
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launcher.addView(cmdArgs);
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// Add other options here
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launcher.addView(startButton);
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setContentView(launcher);
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mPref = getSharedPreferences("mod", 0);
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cmdArgs.setText(mPref.getString("argv","-dev 3 -log"));
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}
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public void startXash(View view)
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{
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Intent intent = new Intent();
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intent.setAction("in.celest.xash3d.START");
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intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
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SharedPreferences.Editor editor = mPref.edit();
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editor.putString("argv", cmdArgs.getText().toString());
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editor.commit();
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editor.apply();
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if(cmdArgs.length() != 0) intent.putExtra("argv", cmdArgs.getText().toString());
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// Uncomment to set gamedir here
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// intent.putExtra("gamedir", "mod" );
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intent.putExtra("gamelibdir", getFilesDir().getAbsolutePath().replace("/files","/lib"));
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startActivity(intent);
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}
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}
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