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Android project for gravgun mod

AR2
mittorn 9 years ago
parent
commit
b7d5a8c69b
  1. 20
      android/AndroidManifest.xml
  2. 13
      android/build-manual.sh
  3. 6
      android/build.sh
  4. 92
      android/build.xml
  5. 6
      android/jni/Android.mk
  6. 11
      android/jni/Application.mk
  7. 14
      android/jni/mod_config.mk
  8. 1
      android/jni/server
  9. 11
      android/project.properties
  10. BIN
      android/res/drawable/gravgun.png
  11. 73
      android/src/in/celest/xash3d/LauncherActivity.java

20
android/AndroidManifest.xml

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Set your package name here -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="in.celest.xash3d.gravgun"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5"/>
<!-- Set your application name here -->
<application android:label="Half-Life Gravgun" android:debuggable="true" android:icon="@drawable/gravgun">
<!-- Set your launcher title here -->
<activity android:name="in.celest.xash3d.LauncherActivity"
android:label="Half-Life Gravgun"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

13
android/build-manual.sh

@ -0,0 +1,13 @@
ANDROID_JAR=../android-13.jar
AAPT=./../aapt
DX=./../dx
APKBUILDER=./../apkbuilder
NAME=mod
mkdir bin
mkdir bin/classes
$AAPT package -M AndroidManifest.xml -m -S res -I $ANDROID_JAR
$JAVA_HOME/bin/javac -d bin/classes -s bin/classes -cp $ANDROID_JAR src/in/celest/xash3d/LauncherActivity.java
$DX --dex --output=bin/classes.dex bin/classes/
$AAPT package -f -M AndroidManifest.xml -S res -I $ANDROID_JAR -F bin/$NAME.apk.unaligned
$APKBUILDER bin/$NAME.apk -u -nf libs/ -rj libs -f bin/classes.dex -z bin/$NAME.apk.unaligned
#java -jar /mnt/app/apktool/signapk.jar /mnt/app/apktool/testkey.x509.pem /mnt/app/apktool/testkey.pk8 bin/$NAME.apk bin/$NAME-signed.apk

6
android/build.sh

@ -0,0 +1,6 @@
#!/bin/sh
ndk-build NDK_TOOLCHAIN_VERSION=4.8 NDK_DEBUG=1 V=1 -j5 APP_CFLAGS="-w"
ant debug
#jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore ../myks.keystore bin/mod-unsigned.apk xashdroid -tsa https://timestamp.geotrust.com/tsa
#zipalign 4 bin/cs16-client-unsigned.apk bin/mod.apk

92
android/build.xml

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="mod" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

6
android/jni/Android.mk

@ -0,0 +1,6 @@
override TARGET_arm_release_CFLAGS :=
override TARGET_thumb_release_CFLAGS :=
override TARGET_arm_debug_CFLAGS :=
override TARGET_thumb_debug_CFLAGS :=
override TARGET_CFLAGS :=
include $(call all-subdir-makefiles)

11
android/jni/Application.mk

@ -0,0 +1,11 @@
CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -floop-block -funsafe-loop-optimizations -finline-limit=1024
CFLAGS_OPT_ARM := -mthumb -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS
CFLAGS_OPT_ARMv5 :=-march=armv6 -mfpu=vfp -marm -pipe
CFLAGS_OPT_X86 := -mtune=atom -march=atom -mssse3 -mfpmath=sse -funroll-loops -pipe -DVECTORIZE_SINCOS
CFLAGS_HARDFP := -D_NDK_MATH_NO_SOFTFP=1 -mhard-float -mfloat-abi=hard -DLOAD_HARDFP -DSOFTFP_LINK
APPLICATIONMK_PATH = $(call my-dir)
XASH3D_CONFIG := $(APPLICATIONMK_PATH)/mod_config.mk
APP_ABI := x86 armeabi-v7a-hard armeabi
APP_MODULES := server

14
android/jni/mod_config.mk

@ -0,0 +1,14 @@
LOCAL_CFLAGS += $(CFLAGS_OPT)
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_CFLAGS += $(CFLAGS_OPT_ARM) $(CFLAGS_HARDFP)
endif
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
LOCAL_CFLAGS += $(CFLAGS_OPT_ARM) -mfloat-abi=softfp
endif
ifeq ($(TARGET_ARCH_ABI),armeabi)
LOCAL_CFLAGS += $(CFLAGS_OPT_ARMv5)
endif
ifeq ($(TARGET_ARCH_ABI),x86)
LOCAL_CFLAGS += $(CFLAGS_OPT_X86)
endif

1
android/jni/server

@ -0,0 +1 @@
../../dlls

11
android/project.properties

@ -0,0 +1,11 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-3

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android/res/drawable/gravgun.png

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73
android/src/in/celest/xash3d/LauncherActivity.java

@ -0,0 +1,73 @@
package in.celest.xash3d;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.content.Intent;
import android.widget.EditText;
import android.widget.CheckBox;
import android.widget.CompoundButton;
import android.widget.LinearLayout;
import android.widget.LinearLayout.LayoutParams;
import android.widget.Button;
import android.widget.TextView;
import android.content.ComponentName;
import android.content.pm.PackageManager;
import android.content.SharedPreferences;
public class LauncherActivity extends Activity {
static EditText cmdArgs;
static SharedPreferences mPref;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Build layout
LinearLayout launcher = new LinearLayout(this);
launcher.setOrientation(LinearLayout.VERTICAL);
launcher.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
TextView titleView = new TextView(this);
titleView.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
titleView.setText("Command-line arguments");
titleView.setTextAppearance(this, android.R.attr.textAppearanceLarge);
cmdArgs = new EditText(this);
cmdArgs.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT));
Button startButton = new Button(this);
// Set launch button title here
startButton.setText("Launch with gravgun!");
LayoutParams buttonParams = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
buttonParams.gravity = 5;
startButton.setLayoutParams(buttonParams);
startButton.setOnClickListener( new View.OnClickListener() {
@Override
public void onClick(View v) {
startXash(v);
}
});
launcher.addView(titleView);
launcher.addView(cmdArgs);
// Add other options here
launcher.addView(startButton);
setContentView(launcher);
mPref = getSharedPreferences("mod", 0);
cmdArgs.setText(mPref.getString("argv","-dev 3 -log"));
}
public void startXash(View view)
{
Intent intent = new Intent();
intent.setAction("in.celest.xash3d.START");
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
SharedPreferences.Editor editor = mPref.edit();
editor.putString("argv", cmdArgs.getText().toString());
editor.commit();
editor.apply();
if(cmdArgs.length() != 0) intent.putExtra("argv", cmdArgs.getText().toString());
// Uncomment to set gamedir here
// intent.putExtra("gamedir", "mod" );
intent.putExtra("gamelibdir", getFilesDir().getAbsolutePath().replace("/files","/lib"));
startActivity(intent);
}
}
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