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Change default mp_teamplay cvar value for threewave.

dmc
Night Owl 6 years ago
parent
commit
b6efec8643
  1. 6
      dlls/game.cpp

6
dlls/game.cpp

@ -20,6 +20,9 @@
//++ BulliT //++ BulliT
#include "agglobal.h" #include "agglobal.h"
//-- Martin Webrant //-- Martin Webrant
extern bool g_bIsThreeWave;
// QUAKECLASSIC // QUAKECLASSIC
cvar_t rj = { "rj", "0" }; cvar_t rj = { "rj", "0" };
@ -463,6 +466,9 @@ void GameDLLInit( void )
g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
g_footsteps = CVAR_GET_POINTER( "mp_footsteps" ); g_footsteps = CVAR_GET_POINTER( "mp_footsteps" );
if( g_bIsThreeWave )
teamplay.string = "3";
// QUAKECLASSIC // QUAKECLASSIC
CVAR_REGISTER( &rj ); CVAR_REGISTER( &rj );

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