@ -131,7 +131,7 @@ cmake -G "Visual Studio 16 2019" -A Win32 -B build
@@ -131,7 +131,7 @@ cmake -G "Visual Studio 16 2019" -A Win32 -B build
After the configuration step, `HLSDK-PORTABLE.sln` should appear in the `build` directory. You can open this solution in Visual Studio and continue developing there.
## Windows. Using Microsoft Visual Studio 6
## Windows x86. Using Microsoft Visual Studio 6
Microsoft Visual Studio 6 is very old, but if you still have it installed, you can use it to build this hlsdk. There are no project files, but two `.bat` files, for server and client libraries. They require variable **MSVCDir** to be set to the installation path of Visual Studio:
@ -142,7 +142,7 @@ cd dlls && compile.bat && cd ../cl_dll && compile.bat
@@ -142,7 +142,7 @@ cd dlls && compile.bat && cd ../cl_dll && compile.bat
`hl.dll` and `client.dll` will appear in `dlls/` and `cl_dll/` diretories. The libraries built with msvc6 should be compatible with Windows XP.
## Linux. Using Steam Runtime in chroot
## Linux x86. Portable steam-compatible build using Steam Runtime in chroot
@ -788,7 +788,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
@@ -788,7 +788,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)