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Do not break motd(Revert old changes).

caseclosed
Night Owl 7 years ago
parent
commit
b63c1753a1
  1. 8
      dlls/multiplay_gamerules.cpp

8
dlls/multiplay_gamerules.cpp

@ -1650,8 +1650,8 @@ void CHalfLifeMultiplay::SendMOTDToClient( edict_t *client ) @@ -1650,8 +1650,8 @@ void CHalfLifeMultiplay::SendMOTDToClient( edict_t *client )
{
// read from the MOTD.txt file
int length, char_count = 0;
const char *pFileList;
const char *aFileList = pFileList = (const char*)LOAD_FILE_FOR_ME( CVAR_GET_STRING( "motdfile" ), &length );
char *pFileList;
char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( CVAR_GET_STRING( "motdfile" ), &length );
// send the server name
MESSAGE_BEGIN( MSG_ONE, gmsgServerName, NULL, client );
@ -1679,10 +1679,10 @@ void CHalfLifeMultiplay::SendMOTDToClient( edict_t *client ) @@ -1679,10 +1679,10 @@ void CHalfLifeMultiplay::SendMOTDToClient( edict_t *client )
if( char_count < MAX_MOTD_LENGTH )
pFileList = aFileList + char_count;
else
pFileList = 0;
*pFileList = 0;
MESSAGE_BEGIN( MSG_ONE, gmsgMOTD, NULL, client );
WRITE_BYTE( pFileList ? FALSE : TRUE ); // FALSE means there is still more message to come
WRITE_BYTE( *pFileList ? FALSE : TRUE ); // FALSE means there is still more message to come
WRITE_STRING( chunk );
MESSAGE_END();
}

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