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@ -2872,6 +2872,8 @@ public:
@@ -2872,6 +2872,8 @@ public:
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void KeyValue( KeyValueData *pkvd ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT FollowTarget( void ); |
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void EXPORT CoopThink( void ); |
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void EXPORT CoopFollowTarget( void ); |
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void Move( void ); |
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virtual int Save( CSave &save ); |
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@ -2956,6 +2958,96 @@ void CTriggerCamera::KeyValue( KeyValueData *pkvd )
@@ -2956,6 +2958,96 @@ void CTriggerCamera::KeyValue( KeyValueData *pkvd )
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CBaseDelay::KeyValue( pkvd ); |
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} |
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void CTriggerCamera::CoopThink() |
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{ |
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m_hPlayer = NULL; |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i ); |
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// for all players
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if( plr && plr->IsPlayer() ) |
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{ |
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m_hPlayer = plr; |
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SET_VIEW( plr->edict(), edict() ); |
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SET_MODEL( ENT( pev ), STRING( plr->pev->model ) ); |
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if( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) ) |
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{ |
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( (CBasePlayer *)plr )->EnableControl( FALSE ); |
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} |
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} |
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} |
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if( !m_hPlayer ) |
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{ |
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SetThink( &CTriggerCamera::CoopThink ); |
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pev->nextthink = gpGlobals->time + 1; |
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return; |
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} |
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m_flReturnTime = gpGlobals->time + m_flWait; |
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pev->speed = m_initialSpeed; |
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m_targetSpeed = m_initialSpeed; |
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if( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TARGET ) ) |
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{ |
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m_hTarget = m_hPlayer; |
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} |
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else |
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{ |
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m_hTarget = GetNextTarget(); |
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} |
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// Nothing to look at!
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if( m_hTarget == NULL ) |
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{ |
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return; |
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} |
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if( m_sPath ) |
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{ |
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m_pentPath = Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_sPath ) ) ); |
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} |
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else |
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{ |
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m_pentPath = NULL; |
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} |
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m_flStopTime = gpGlobals->time; |
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if( m_pentPath ) |
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{ |
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if( m_pentPath->pev->speed != 0 ) |
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m_targetSpeed = m_pentPath->pev->speed; |
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m_flStopTime += m_pentPath->GetDelay(); |
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} |
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// copy over player information
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if( FBitSet(pev->spawnflags, SF_CAMERA_PLAYER_POSITION ) ) |
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{ |
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CBaseEntity *plr = m_hPlayer; |
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UTIL_SetOrigin( pev, plr->pev->origin + plr->pev->view_ofs ); |
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pev->angles.x = -plr->pev->angles.x; |
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pev->angles.y = plr->pev->angles.y; |
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pev->angles.z = 0; |
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pev->velocity = plr->pev->velocity; |
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} |
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else |
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{ |
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pev->velocity = Vector( 0, 0, 0 ); |
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} |
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// follow the player down
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SetThink( &CTriggerCamera::CoopFollowTarget ); |
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pev->nextthink = gpGlobals->time; |
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m_moveDistance = 0; |
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Move(); |
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} |
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void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( !ShouldToggle( useType, m_state ) ) |
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@ -2968,11 +3060,21 @@ void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP
@@ -2968,11 +3060,21 @@ void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP
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m_flReturnTime = gpGlobals->time; |
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return; |
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} |
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if( mp_coop.value ) |
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{ |
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CoopThink(); |
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return; |
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} |
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if( !pActivator || !pActivator->IsPlayer() ) |
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{ |
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pActivator = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) ); |
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} |
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if( !pActivator ) |
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return; |
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m_hPlayer = pActivator; |
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m_flReturnTime = gpGlobals->time + m_flWait; |
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@ -3098,6 +3200,84 @@ void CTriggerCamera::FollowTarget()
@@ -3098,6 +3200,84 @@ void CTriggerCamera::FollowTarget()
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Move(); |
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} |
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void CTriggerCamera::CoopFollowTarget() |
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{ |
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// if( m_hPlayer == NULL )
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// return;
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if( m_hTarget == NULL || m_flReturnTime < gpGlobals->time ) |
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{ |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i ); |
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// for all players
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if( plr && plr->IsPlayer() ) |
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{ |
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SET_VIEW( plr->edict(), plr->edict() ); |
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plr->EnableControl( TRUE ); |
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} |
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} |
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SUB_UseTargets( this, USE_TOGGLE, 0 ); |
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pev->avelocity = Vector( 0, 0, 0 ); |
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m_state = 0; |
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return; |
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} |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i ); |
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// for all players
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if( plr && plr->IsPlayer() ) |
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{ |
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SET_VIEW( plr->edict(), edict() ); |
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if( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) ) |
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{ |
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plr->EnableControl( FALSE ); |
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} |
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} |
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} |
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Vector vecGoal = UTIL_VecToAngles( m_hTarget->pev->origin - pev->origin ); |
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vecGoal.x = -vecGoal.x; |
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if( pev->angles.y > 360 ) |
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pev->angles.y -= 360; |
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if( pev->angles.y < 0 ) |
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pev->angles.y += 360; |
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float dx = vecGoal.x - pev->angles.x; |
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float dy = vecGoal.y - pev->angles.y; |
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if( dx < -180 ) |
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dx += 360; |
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if( dx > 180 ) |
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dx = dx - 360; |
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if( dy < -180 ) |
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dy += 360; |
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if( dy > 180 ) |
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dy = dy - 360; |
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pev->avelocity.x = dx * 40 * gpGlobals->frametime; |
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pev->avelocity.y = dy * 40 * gpGlobals->frametime; |
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if( !( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) ) ) |
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{ |
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pev->velocity = pev->velocity * 0.8; |
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if( pev->velocity.Length() < 10.0 ) |
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pev->velocity = g_vecZero; |
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} |
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pev->nextthink = gpGlobals->time; |
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Move(); |
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} |
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void CTriggerCamera::Move() |
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{ |
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// Not moving on a path, return
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