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Change camera behavior in coop

gravgun
mittorn 8 years ago
parent
commit
b3246142f7
  1. 180
      dlls/triggers.cpp

180
dlls/triggers.cpp

@ -2872,6 +2872,8 @@ public: @@ -2872,6 +2872,8 @@ public:
void KeyValue( KeyValueData *pkvd );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT FollowTarget( void );
void EXPORT CoopThink( void );
void EXPORT CoopFollowTarget( void );
void Move( void );
virtual int Save( CSave &save );
@ -2956,6 +2958,96 @@ void CTriggerCamera::KeyValue( KeyValueData *pkvd ) @@ -2956,6 +2958,96 @@ void CTriggerCamera::KeyValue( KeyValueData *pkvd )
CBaseDelay::KeyValue( pkvd );
}
void CTriggerCamera::CoopThink()
{
m_hPlayer = NULL;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// for all players
if( plr && plr->IsPlayer() )
{
m_hPlayer = plr;
SET_VIEW( plr->edict(), edict() );
SET_MODEL( ENT( pev ), STRING( plr->pev->model ) );
if( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) )
{
( (CBasePlayer *)plr )->EnableControl( FALSE );
}
}
}
if( !m_hPlayer )
{
SetThink( &CTriggerCamera::CoopThink );
pev->nextthink = gpGlobals->time + 1;
return;
}
m_flReturnTime = gpGlobals->time + m_flWait;
pev->speed = m_initialSpeed;
m_targetSpeed = m_initialSpeed;
if( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TARGET ) )
{
m_hTarget = m_hPlayer;
}
else
{
m_hTarget = GetNextTarget();
}
// Nothing to look at!
if( m_hTarget == NULL )
{
return;
}
if( m_sPath )
{
m_pentPath = Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_sPath ) ) );
}
else
{
m_pentPath = NULL;
}
m_flStopTime = gpGlobals->time;
if( m_pentPath )
{
if( m_pentPath->pev->speed != 0 )
m_targetSpeed = m_pentPath->pev->speed;
m_flStopTime += m_pentPath->GetDelay();
}
// copy over player information
if( FBitSet(pev->spawnflags, SF_CAMERA_PLAYER_POSITION ) )
{
CBaseEntity *plr = m_hPlayer;
UTIL_SetOrigin( pev, plr->pev->origin + plr->pev->view_ofs );
pev->angles.x = -plr->pev->angles.x;
pev->angles.y = plr->pev->angles.y;
pev->angles.z = 0;
pev->velocity = plr->pev->velocity;
}
else
{
pev->velocity = Vector( 0, 0, 0 );
}
// follow the player down
SetThink( &CTriggerCamera::CoopFollowTarget );
pev->nextthink = gpGlobals->time;
m_moveDistance = 0;
Move();
}
void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if( !ShouldToggle( useType, m_state ) )
@ -2968,11 +3060,21 @@ void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP @@ -2968,11 +3060,21 @@ void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP
m_flReturnTime = gpGlobals->time;
return;
}
if( mp_coop.value )
{
CoopThink();
return;
}
if( !pActivator || !pActivator->IsPlayer() )
{
pActivator = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) );
}
if( !pActivator )
return;
m_hPlayer = pActivator;
m_flReturnTime = gpGlobals->time + m_flWait;
@ -3098,6 +3200,84 @@ void CTriggerCamera::FollowTarget() @@ -3098,6 +3200,84 @@ void CTriggerCamera::FollowTarget()
Move();
}
void CTriggerCamera::CoopFollowTarget()
{
// if( m_hPlayer == NULL )
// return;
if( m_hTarget == NULL || m_flReturnTime < gpGlobals->time )
{
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// for all players
if( plr && plr->IsPlayer() )
{
SET_VIEW( plr->edict(), plr->edict() );
plr->EnableControl( TRUE );
}
}
SUB_UseTargets( this, USE_TOGGLE, 0 );
pev->avelocity = Vector( 0, 0, 0 );
m_state = 0;
return;
}
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// for all players
if( plr && plr->IsPlayer() )
{
SET_VIEW( plr->edict(), edict() );
if( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) )
{
plr->EnableControl( FALSE );
}
}
}
Vector vecGoal = UTIL_VecToAngles( m_hTarget->pev->origin - pev->origin );
vecGoal.x = -vecGoal.x;
if( pev->angles.y > 360 )
pev->angles.y -= 360;
if( pev->angles.y < 0 )
pev->angles.y += 360;
float dx = vecGoal.x - pev->angles.x;
float dy = vecGoal.y - pev->angles.y;
if( dx < -180 )
dx += 360;
if( dx > 180 )
dx = dx - 360;
if( dy < -180 )
dy += 360;
if( dy > 180 )
dy = dy - 360;
pev->avelocity.x = dx * 40 * gpGlobals->frametime;
pev->avelocity.y = dy * 40 * gpGlobals->frametime;
if( !( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) ) )
{
pev->velocity = pev->velocity * 0.8;
if( pev->velocity.Length() < 10.0 )
pev->velocity = g_vecZero;
}
pev->nextthink = gpGlobals->time;
Move();
}
void CTriggerCamera::Move()
{
// Not moving on a path, return

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