|
|
|
@ -310,13 +310,19 @@ void CISlave::SetYawSpeed( void )
@@ -310,13 +310,19 @@ void CISlave::SetYawSpeed( void )
|
|
|
|
|
//=========================================================
|
|
|
|
|
void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent ) |
|
|
|
|
{ |
|
|
|
|
float flDmg; |
|
|
|
|
|
|
|
|
|
// ALERT( at_console, "event %d : %f\n", pEvent->event, pev->frame );
|
|
|
|
|
switch( pEvent->event ) |
|
|
|
|
{ |
|
|
|
|
case ISLAVE_AE_CLAW: |
|
|
|
|
{ |
|
|
|
|
// SOUND HERE!
|
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.slaveDmgClaw, DMG_SLASH ); |
|
|
|
|
if( FClassnameIs( pev, "monster_alien_worker" ) ) |
|
|
|
|
flDmg = gSkillData.aworkerDmgClaw; |
|
|
|
|
else |
|
|
|
|
flDmg = gSkillData.slaveDmgClaw; |
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, flDmg, DMG_SLASH ); |
|
|
|
|
if( pHurt ) |
|
|
|
|
{ |
|
|
|
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
|
|
@ -336,7 +342,11 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
@@ -336,7 +342,11 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
|
|
|
|
|
break; |
|
|
|
|
case ISLAVE_AE_CLAWRAKE: |
|
|
|
|
{ |
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.slaveDmgClawrake, DMG_SLASH ); |
|
|
|
|
if( FClassnameIs( pev, "monster_alien_worker" ) ) |
|
|
|
|
flDmg = gSkillData.aworkerDmgClawrake; |
|
|
|
|
else |
|
|
|
|
flDmg = gSkillData.slaveDmgClawrake; |
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, flDmg, DMG_SLASH ); |
|
|
|
|
if( pHurt ) |
|
|
|
|
{ |
|
|
|
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
|
|
@ -522,11 +532,13 @@ void CISlave::Spawn()
@@ -522,11 +532,13 @@ void CISlave::Spawn()
|
|
|
|
|
{ |
|
|
|
|
SET_MODEL( ENT( pev ), "models/aworker.mdl" ); |
|
|
|
|
m_voicePitch = RANDOM_LONG( 80, 90 ); |
|
|
|
|
pev->health = gSkillData.aworkerHealth; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
SET_MODEL( ENT( pev ), "models/islave.mdl" ); |
|
|
|
|
m_voicePitch = RANDOM_LONG( 85, 110 ); |
|
|
|
|
pev->health = gSkillData.slaveHealth; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX ); |
|
|
|
@ -535,7 +547,6 @@ void CISlave::Spawn()
@@ -535,7 +547,6 @@ void CISlave::Spawn()
|
|
|
|
|
pev->movetype = MOVETYPE_STEP; |
|
|
|
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
|
|
|
pev->effects = 0; |
|
|
|
|
pev->health = gSkillData.slaveHealth; |
|
|
|
|
pev->view_ofs = Vector( 0, 0, 64 );// position of the eyes relative to monster's origin.
|
|
|
|
|
m_flFieldOfView = VIEW_FIELD_WIDE; // NOTE: we need a wide field of view so npc will notice player and say hello
|
|
|
|
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
@ -825,6 +836,7 @@ void CISlave::ZapBeam( int side )
@@ -825,6 +836,7 @@ void CISlave::ZapBeam( int side )
|
|
|
|
|
TraceResult tr; |
|
|
|
|
CBaseEntity *pEntity; |
|
|
|
|
int pitch; |
|
|
|
|
float flDmg; |
|
|
|
|
|
|
|
|
|
if( m_iBeams >= ISLAVE_MAX_BEAMS ) |
|
|
|
|
return; |
|
|
|
@ -849,7 +861,11 @@ void CISlave::ZapBeam( int side )
@@ -849,7 +861,11 @@ void CISlave::ZapBeam( int side )
|
|
|
|
|
pEntity = CBaseEntity::Instance( tr.pHit ); |
|
|
|
|
if( pEntity != NULL && pEntity->pev->takedamage ) |
|
|
|
|
{ |
|
|
|
|
pEntity->TraceAttack( pev, gSkillData.slaveDmgZap, vecAim, &tr, DMG_SHOCK ); |
|
|
|
|
if( FClassnameIs( pev, "monster_alien_worker" ) ) |
|
|
|
|
flDmg = gSkillData.aworkerDmgClaw; |
|
|
|
|
else |
|
|
|
|
flDmg = gSkillData.slaveDmgClaw; |
|
|
|
|
pEntity->TraceAttack( pev, flDmg, vecAim, &tr, DMG_SHOCK ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( FClassnameIs( pev, "monster_alien_worker" ) ) |
|
|
|
|