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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-12 05:22:55 +00:00
Fix alien worker health and damage.
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parent
0ac6b569d8
commit
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@ -310,13 +310,19 @@ void CISlave::SetYawSpeed( void )
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//=========================================================
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void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
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{
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float flDmg;
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// ALERT( at_console, "event %d : %f\n", pEvent->event, pev->frame );
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switch( pEvent->event )
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{
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case ISLAVE_AE_CLAW:
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{
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// SOUND HERE!
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CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.slaveDmgClaw, DMG_SLASH );
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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flDmg = gSkillData.aworkerDmgClaw;
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else
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flDmg = gSkillData.slaveDmgClaw;
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CBaseEntity *pHurt = CheckTraceHullAttack( 70, flDmg, DMG_SLASH );
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if( pHurt )
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{
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if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) )
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@ -336,7 +342,11 @@ void CISlave::HandleAnimEvent( MonsterEvent_t *pEvent )
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break;
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case ISLAVE_AE_CLAWRAKE:
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{
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CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.slaveDmgClawrake, DMG_SLASH );
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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flDmg = gSkillData.aworkerDmgClawrake;
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else
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flDmg = gSkillData.slaveDmgClawrake;
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CBaseEntity *pHurt = CheckTraceHullAttack( 70, flDmg, DMG_SLASH );
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if( pHurt )
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{
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if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) )
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@ -522,11 +532,13 @@ void CISlave::Spawn()
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{
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SET_MODEL( ENT( pev ), "models/aworker.mdl" );
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m_voicePitch = RANDOM_LONG( 80, 90 );
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pev->health = gSkillData.aworkerHealth;
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}
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else
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{
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SET_MODEL( ENT( pev ), "models/islave.mdl" );
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m_voicePitch = RANDOM_LONG( 85, 110 );
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pev->health = gSkillData.slaveHealth;
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}
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UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
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@ -535,7 +547,6 @@ void CISlave::Spawn()
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_GREEN;
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pev->effects = 0;
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pev->health = gSkillData.slaveHealth;
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pev->view_ofs = Vector( 0, 0, 64 );// position of the eyes relative to monster's origin.
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m_flFieldOfView = VIEW_FIELD_WIDE; // NOTE: we need a wide field of view so npc will notice player and say hello
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m_MonsterState = MONSTERSTATE_NONE;
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@ -825,6 +836,7 @@ void CISlave::ZapBeam( int side )
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TraceResult tr;
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CBaseEntity *pEntity;
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int pitch;
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float flDmg;
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if( m_iBeams >= ISLAVE_MAX_BEAMS )
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return;
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@ -849,7 +861,11 @@ void CISlave::ZapBeam( int side )
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pEntity = CBaseEntity::Instance( tr.pHit );
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if( pEntity != NULL && pEntity->pev->takedamage )
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{
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pEntity->TraceAttack( pev, gSkillData.slaveDmgZap, vecAim, &tr, DMG_SHOCK );
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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flDmg = gSkillData.aworkerDmgClaw;
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else
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flDmg = gSkillData.slaveDmgClaw;
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pEntity->TraceAttack( pev, flDmg, vecAim, &tr, DMG_SHOCK );
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}
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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