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@ -431,8 +431,8 @@ void CBasePlayer::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector ve
@@ -431,8 +431,8 @@ void CBasePlayer::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector ve
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etc are implemented with subsequent calls to TakeDamage using DMG_GENERIC. |
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*/ |
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#define ARMOR_RATIO 0.2 // Armor Takes 80% of the damage
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#define ARMOR_BONUS 0.5 // Each Point of Armor is work 1/x points of health
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#define ARMOR_RATIO 0.35 // Armor Takes 65% of the damage
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#define ARMOR_BONUS 0.3 // Each Point of Armor is work 1/x points of health
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int CBasePlayer::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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@ -450,10 +450,10 @@ int CBasePlayer::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, fl
@@ -450,10 +450,10 @@ int CBasePlayer::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, fl
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flBonus = ARMOR_BONUS; |
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flRatio = ARMOR_RATIO; |
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if( ( bitsDamageType & DMG_BLAST ) && g_pGameRules->IsMultiplayer() ) |
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if( ( bitsDamageType & DMG_BLAST ) ) |
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{ |
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// blasts damage armor more.
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flBonus *= 2; |
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flBonus += 0.2; |
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} |
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// Already dead
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