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scripts: revert the arm64->aarch64 change

fix-cwd-path
fgsfds 2 years ago
parent
commit
b01237f698
  1. 2
      cmake/LibraryNaming.cmake
  2. 2
      contrib/iZarif/premake5.lua
  3. 2
      contrib/iZarif/xash.lua
  4. 2
      scripts/waifulib/library_naming.py
  5. 2
      scripts/waifulib/xcompile.py

2
cmake/LibraryNaming.cmake

@ -79,7 +79,7 @@ elseif(XASH_X86) @@ -79,7 +79,7 @@ elseif(XASH_X86)
set(BUILDARCH "i386")
endif()
elseif(XASH_ARM AND XASH_64BIT)
set(BUILDARCH "aarch64")
set(BUILDARCH "arm64")
elseif(XASH_ARM)
set(BUILDARCH "armv")
if(XASH_ARMv8)

2
contrib/iZarif/premake5.lua

@ -55,7 +55,7 @@ newoption{trigger = "lto", description = "Enable Link Time Optimization", defaul @@ -55,7 +55,7 @@ newoption{trigger = "lto", description = "Enable Link Time Optimization", defaul
newoption{trigger = "arch", description = "Destination arch", default = xash.get_arch(), allowed = {
{"amd64", ""},
{"x86", ""},
{"aarch64", ""},
{"arm64", ""},
{"armv8_32l", ""},
{"armv7l", ""},
{"armv6l", ""},

2
contrib/iZarif/xash.lua

@ -89,7 +89,7 @@ function m.get_arch() @@ -89,7 +89,7 @@ function m.get_arch()
arch = "x86"
elseif m.is_cxx_symbol_defined("XASH_ARM", {"build.h"}, {"public"}) then
if m.is_cxx_symbol_defined("XASH_64BIT", {"build.h"}, {"public"}) then
arch = "aarch64"
arch = "arm64"
else
arch = "armv"

2
scripts/waifulib/library_naming.py

@ -107,7 +107,7 @@ def configure(conf): @@ -107,7 +107,7 @@ def configure(conf):
else:
buildarch = "i386"
elif conf.env.XASH_ARM and conf.env.XASH_64BIT:
buildarch = "aarch64"
buildarch = "arm64"
elif conf.env.XASH_ARM:
buildarch = "armv"
if conf.env.XASH_ARMv8:

2
scripts/waifulib/xcompile.py

@ -352,7 +352,7 @@ class Android: @@ -352,7 +352,7 @@ class Android:
class NintendoSwitch:
ctx = None # waf context
arch = "aarch64"
arch = "arm64"
dkp_dir = None
portlibs_dir = None
dka64_dir = None

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