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add monster_gus and monster_zombie_barney implementations.

CAd
Night Owl 7 years ago
parent
commit
ad1c3470b3
  1. 20
      dlls/scientist.cpp
  2. 8
      dlls/zombie.cpp

20
dlls/scientist.cpp

@ -119,6 +119,7 @@ private: @@ -119,6 +119,7 @@ private:
};
LINK_ENTITY_TO_CLASS( monster_scientist, CScientist )
LINK_ENTITY_TO_CLASS( monster_gus, CScientist )
TYPEDESCRIPTION CScientist::m_SaveData[] =
{
@ -639,6 +640,9 @@ void CScientist::Spawn( void ) @@ -639,6 +640,9 @@ void CScientist::Spawn( void )
{
Precache();
if( FClassnameIs( pev, "monster_gus" ) )
SET_MODEL( ENT( pev ), "models/gus.mdl" );
else
SET_MODEL( ENT( pev ), "models/scientist.mdl" );
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
@ -676,7 +680,11 @@ void CScientist::Spawn( void ) @@ -676,7 +680,11 @@ void CScientist::Spawn( void )
//=========================================================
void CScientist::Precache( void )
{
if( FClassnameIs( pev, "monster_gus" ) )
PRECACHE_MODEL( "models/gus.mdl" );
else
PRECACHE_MODEL( "models/scientist.mdl" );
PRECACHE_SOUND( "scientist/sci_pain1.wav" );
PRECACHE_SOUND( "scientist/sci_pain2.wav" );
PRECACHE_SOUND( "scientist/sci_pain3.wav" );
@ -1053,6 +1061,9 @@ MONSTERSTATE CScientist::GetIdealState( void ) @@ -1053,6 +1061,9 @@ MONSTERSTATE CScientist::GetIdealState( void )
BOOL CScientist::CanHeal( void )
{
if( FClassnameIs( pev, "monster_gus" ) )
return FALSE;
if( ( m_healTime > gpGlobals->time ) || ( m_hTargetEnt == 0 ) || ( m_hTargetEnt->pev->health > ( m_hTargetEnt->pev->max_health * 0.5 ) ) )
return FALSE;
@ -1121,14 +1132,23 @@ void CDeadScientist::KeyValue( KeyValueData *pkvd ) @@ -1121,14 +1132,23 @@ void CDeadScientist::KeyValue( KeyValueData *pkvd )
CBaseMonster::KeyValue( pkvd );
}
LINK_ENTITY_TO_CLASS( monster_scientist_dead, CDeadScientist )
LINK_ENTITY_TO_CLASS( monster_gus_dead, CDeadScientist )
//
// ********** DeadScientist SPAWN **********
//
void CDeadScientist::Spawn()
{
if( FClassnameIs( pev, "monster_gus" ) )
{
PRECACHE_MODEL( "models/gus.mdl" );
SET_MODEL( ENT( pev ), "models/gus.mdl" );
}
else
{
PRECACHE_MODEL( "models/scientist.mdl" );
SET_MODEL( ENT( pev ), "models/scientist.mdl" );
}
pev->effects = 0;
pev->sequence = 0;

8
dlls/zombie.cpp

@ -64,6 +64,7 @@ public: @@ -64,6 +64,7 @@ public:
};
LINK_ENTITY_TO_CLASS( monster_zombie, CZombie )
LINK_ENTITY_TO_CLASS( monster_zombie_barney, CZombie )
const char *CZombie::pAttackHitSounds[] =
{
@ -266,7 +267,11 @@ void CZombie::Spawn() @@ -266,7 +267,11 @@ void CZombie::Spawn()
{
Precache();
if( FClassnameIs( pev, "monster_zombie_barney" ) )
SET_MODEL( ENT( pev ), "models/zombie_barney.mdl" );
else
SET_MODEL( ENT( pev ), "models/zombie.mdl" );
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
pev->solid = SOLID_SLIDEBOX;
@ -288,6 +293,9 @@ void CZombie::Precache() @@ -288,6 +293,9 @@ void CZombie::Precache()
{
size_t i;
if( FClassnameIs( pev, "monster_zombie_barney" ) )
PRECACHE_MODEL( "models/zombie_barney.mdl" );
else
PRECACHE_MODEL( "models/zombie.mdl" );
for( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ )

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