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@ -420,7 +420,7 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr ); |
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tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount ); |
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tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount ); |
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@ -883,7 +883,7 @@ void EV_FireGauss( event_args_t *args ) |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_STUDIO_BOX, -1, &tr ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_NORMAL, -1, &tr ); |
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gEngfuncs.pEventAPI->EV_PopPMStates(); |
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gEngfuncs.pEventAPI->EV_PopPMStates(); |
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@ -1004,14 +1004,14 @@ void EV_FireGauss( event_args_t *args ) |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_STUDIO_BOX, -1, &beam_tr ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_NORMAL, -1, &beam_tr ); |
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if( !beam_tr.allsolid ) |
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if( !beam_tr.allsolid ) |
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{ |
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{ |
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vec3_t delta; |
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vec3_t delta; |
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// trace backwards to find exit point
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// trace backwards to find exit point
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gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_STUDIO_BOX, -1, &beam_tr ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_NORMAL, -1, &beam_tr ); |
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VectorSubtract( beam_tr.endpos, tr.endpos, delta ); |
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VectorSubtract( beam_tr.endpos, tr.endpos, delta ); |
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@ -1214,7 +1214,7 @@ void EV_FireCrossbow2( event_args_t *args ) |
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// Now add in all of the players.
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// Now add in all of the players.
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gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr ); |
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//We hit something
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//We hit something
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if( tr.fraction < 1.0f ) |
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if( tr.fraction < 1.0f ) |
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@ -1450,7 +1450,7 @@ void EV_EgonFire( event_args_t *args ) |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr ); |
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gEngfuncs.pEventAPI->EV_PopPMStates(); |
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gEngfuncs.pEventAPI->EV_PopPMStates(); |
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