#ifdef->#if.

This commit is contained in:
Andrey Akhmichin 2021-06-14 06:34:59 +05:00
parent 96d4ececc8
commit ac858f0c2f
8 changed files with 16 additions and 16 deletions

View File

@ -12,7 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal. * use or distribution of this code by or to any unlicensed person is illegal.
* *
****/ ****/
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) #if !OEM_BUILD && !HLDEMO_BUILD
//========================================================= //=========================================================
// archer // archer

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@ -43,7 +43,7 @@ void CBarneyHandGrenade::Spawn()
m_iId = WEAPON_BARNEYHANDGRENADE; m_iId = WEAPON_BARNEYHANDGRENADE;
SET_MODEL( ENT( pev ), "models/w_grenade.mdl" ); SET_MODEL( ENT( pev ), "models/w_grenade.mdl" );
#ifndef CLIENT_DLL #if !CLIENT_DLL
pev->dmg = gSkillData.plrDmgHandGrenade; pev->dmg = gSkillData.plrDmgHandGrenade;
#endif #endif
m_iDefaultAmmo = HANDGRENADE_DEFAULT_GIVE; m_iDefaultAmmo = HANDGRENADE_DEFAULT_GIVE;

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@ -146,7 +146,7 @@ void CBeretta::BerettaFire( float flSpread , float flCycleTime, BOOL fUseAutoAim
int flags; int flags;
#if defined( CLIENT_WEAPONS ) #if CLIENT_WEAPONS
flags = FEV_NOTHOST; flags = FEV_NOTHOST;
#else #else
flags = 0; flags = 0;

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@ -184,7 +184,7 @@ void CKMedKit::UseMedkit( int fMode )
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr ); UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
#ifndef CLIENT_DLL #if !CLIENT_DLL
if( tr.flFraction >= 1.0f ) if( tr.flFraction >= 1.0f )
{ {
UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr ); UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );

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@ -162,7 +162,7 @@ void CM41A::PrimaryAttack()
Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
Vector vecDir; Vector vecDir;
#ifdef CLIENT_DLL #if CLIENT_DLL
if( bIsMultiplayer() ) if( bIsMultiplayer() )
#else #else
if( g_pGameRules->IsMultiplayer() ) if( g_pGameRules->IsMultiplayer() )
@ -178,7 +178,7 @@ void CM41A::PrimaryAttack()
} }
int flags; int flags;
#if defined( CLIENT_WEAPONS ) #if CLIENT_WEAPONS
flags = FEV_NOTHOST; flags = FEV_NOTHOST;
#else #else
flags = 0; flags = 0;

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@ -191,7 +191,7 @@ int CPoolstick::Swing( int fFirst )
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr ); UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
#ifndef CLIENT_DLL #if !CLIENT_DLL
if ( tr.flFraction >= 1.0f ) if ( tr.flFraction >= 1.0f )
{ {
UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr ); UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );

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@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) #if !OEM_BUILD && !HLDEMO_BUILD
#include "extdll.h" #include "extdll.h"
#include "util.h" #include "util.h"
@ -41,7 +41,7 @@ enum toad_e {
TOAD_THROW TOAD_THROW
}; };
#ifndef CLIENT_DLL #if !CLIENT_DLL
class CToadGrenade : public CGrenade class CToadGrenade : public CGrenade
{ {
void Spawn( void ); void Spawn( void );
@ -534,7 +534,7 @@ void CToad::PrimaryAttack()
// player "shoot" animation // player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
#ifndef CLIENT_DLL #if !CLIENT_DLL
CBaseEntity *pToad = CBaseEntity::Create( "monster_toad", tr.vecEndPos, m_pPlayer->pev->v_angle, m_pPlayer->edict() ); CBaseEntity *pToad = CBaseEntity::Create( "monster_toad", tr.vecEndPos, m_pPlayer->pev->v_angle, m_pPlayer->edict() );
pToad->pev->velocity = gpGlobals->v_forward * 200 + m_pPlayer->pev->velocity; pToad->pev->velocity = gpGlobals->v_forward * 200 + m_pPlayer->pev->velocity;
#endif #endif

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@ -1033,7 +1033,7 @@ private:
class CKMedKit : public CBasePlayerWeapon class CKMedKit : public CBasePlayerWeapon
{ {
public: public:
#ifndef CLIENT_DLL #if !CLIENT_DLL
int Save( CSave &save ); int Save( CSave &save );
int Restore( CRestore &restore ); int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[]; static TYPEDESCRIPTION m_SaveData[];
@ -1062,7 +1062,7 @@ public:
virtual BOOL UseDecrement( void ) virtual BOOL UseDecrement( void )
{ {
#if defined( CLIENT_WEAPONS ) #if CLIENT_WEAPONS
return TRUE; return TRUE;
#else #else
return FALSE; return FALSE;
@ -1096,7 +1096,7 @@ public:
virtual BOOL UseDecrement( void ) virtual BOOL UseDecrement( void )
{ {
#if defined( CLIENT_WEAPONS ) #if CLIENT_WEAPONS
return TRUE; return TRUE;
#else #else
return FALSE; return FALSE;
@ -1133,7 +1133,7 @@ public:
virtual BOOL UseDecrement( void ) virtual BOOL UseDecrement( void )
{ {
#if defined( CLIENT_WEAPONS ) #if CLIENT_WEAPONS
return TRUE; return TRUE;
#else #else
return FALSE; return FALSE;
@ -1165,7 +1165,7 @@ public:
virtual BOOL UseDecrement( void ) virtual BOOL UseDecrement( void )
{ {
#if defined( CLIENT_WEAPONS ) #if CLIENT_WEAPONS
return TRUE; return TRUE;
#else #else
return FALSE; return FALSE;
@ -1196,7 +1196,7 @@ public:
virtual BOOL UseDecrement( void ) virtual BOOL UseDecrement( void )
{ {
#if defined( CLIENT_WEAPONS ) #if CLIENT_WEAPONS
return TRUE; return TRUE;
#else #else
return FALSE; return FALSE;