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@ -644,7 +644,7 @@ void EV_FireShotGunSingle( event_args_t *args )
@@ -644,7 +644,7 @@ void EV_FireShotGunSingle( event_args_t *args )
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EV_GetGunPosition( args, vecSrc, origin ); |
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VectorCopy( forward, vecAiming ); |
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EV_HLDM_FireBullets( idx, forward, right, up, 6, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], 0.08716, 0.08716 ); |
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EV_HLDM_FireBullets( idx, forward, right, up, 6, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &g_tracerCount[idx - 1], 0.08716, 0.08716 ); |
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} |
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//======================
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// SHOTGUN END
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