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Fix client build
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089928c629
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@ -286,7 +286,9 @@ public:
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// int m_iIdPrimary; // Unique Id for primary ammo
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// int m_iIdSecondary; // Unique Id for secondary ammo
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Vector m_SpawnPoint;
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#ifndef CLIENT_DLL
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virtual float TouchGravGun( CBaseEntity *attacker, int stage);
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#endif
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};
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@ -372,7 +374,9 @@ public:
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CBaseEntity* Respawn( void );
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void EXPORT Materialize( void );
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#ifndef CLIENT_DLL
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virtual float TouchGravGun( CBaseEntity *attacker, int stage);
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#endif
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Vector m_SpawnPoint;
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};
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