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Fix shadowing variable.
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@ -252,7 +252,7 @@ int CChrisChan :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, f
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{
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if (bravery == 0)
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{
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int bravery = RANDOM_LONG(0,1); //Roll the Dice, for Bravery, simulating fight or flight.
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bravery = RANDOM_LONG(0,1); //Roll the Dice, for Bravery, simulating fight or flight.
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}
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if ( pevInflictor && pevInflictor->flags & FL_CLIENT )
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