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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-11 06:24:30 +00:00
Merge branch 'master' into mobile_hacks
This commit is contained in:
commit
a602a557c9
@ -335,7 +335,7 @@ int CCrowbar::Swing( int fFirst )
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m_pPlayer->m_iWeaponVolume = (int)( flVol * CROWBAR_WALLHIT_VOLUME );
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m_pPlayer->m_iWeaponVolume = (int)( flVol * CROWBAR_WALLHIT_VOLUME );
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SetThink( &CCrowbar::Smack );
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SetThink( &CCrowbar::Smack );
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pev->nextthink = UTIL_WeaponTimeBase() + 0.2f;
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pev->nextthink = gpGlobals->time + 0.2f;
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#endif
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#endif
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#ifdef CROWBAR_DELAY_FIX
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#ifdef CROWBAR_DELAY_FIX
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25f;
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25f;
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@ -1110,13 +1110,13 @@ int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon )
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{
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{
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// blindly call with m_iDefaultAmmo. It's either going to be a value or zero. If it is zero,
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// blindly call with m_iDefaultAmmo. It's either going to be a value or zero. If it is zero,
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// we only get the ammo in the weapon's clip, which is what we want.
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// we only get the ammo in the weapon's clip, which is what we want.
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iReturn = pWeapon->AddPrimaryAmmo( m_iDefaultAmmo, (char *)pszAmmo1(), iMaxClip(), iMaxAmmo1() );
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iReturn |= pWeapon->AddPrimaryAmmo( m_iDefaultAmmo, (char *)pszAmmo1(), iMaxClip(), iMaxAmmo1() );
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m_iDefaultAmmo = 0;
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m_iDefaultAmmo = 0;
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}
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}
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if( pszAmmo2() != NULL )
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if( pszAmmo2() != NULL )
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{
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{
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iReturn = pWeapon->AddSecondaryAmmo( 0, (char *)pszAmmo2(), iMaxAmmo2() );
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iReturn |= pWeapon->AddSecondaryAmmo( 0, (char *)pszAmmo2(), iMaxAmmo2() );
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}
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}
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return iReturn;
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return iReturn;
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43
wscript
43
wscript
@ -46,13 +46,14 @@ def options(opt):
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grp.add_option('--enable-simple-mod-hacks', action = 'store_true', dest = 'SIMPLE_MOD_HACKS', default = False,
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grp.add_option('--enable-simple-mod-hacks', action = 'store_true', dest = 'SIMPLE_MOD_HACKS', default = False,
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help = 'enable hacks for simple mods that don\'t touch HL game logic so much but still require small patches. Enforced for Android. [default: %default]')
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help = 'enable hacks for simple mods that don\'t touch HL game logic so much but still require small patches. Enforced for Android. [default: %default]')
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opt.load('xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install')
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opt.load('subproject')
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opt.add_subproject(['cl_dll', 'dlls'])
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opt.load('xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install msdev msvs')
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if sys.platform == 'win32':
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if sys.platform == 'win32':
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opt.load('msvc msdev msvs')
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opt.load('msvc')
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opt.load('reconfigure')
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opt.load('reconfigure subproject')
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opt.add_subproject(["cl_dll", "dlls"])
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def configure(conf):
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def configure(conf):
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# Configuration
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# Configuration
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@ -62,7 +63,7 @@ def configure(conf):
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conf.env.SERVER_NAME = 'hl'
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conf.env.SERVER_NAME = 'hl'
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conf.env.PREFIX = ''
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conf.env.PREFIX = ''
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conf.load('fwgslib reconfigure')
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conf.load('fwgslib reconfigure enforce_pic')
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enforce_pic = True # modern defaults
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enforce_pic = True # modern defaults
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valid_build_types = ['fastnative', 'fast', 'release', 'debug', 'nooptimize', 'sanitize', 'none']
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valid_build_types = ['fastnative', 'fast', 'release', 'debug', 'nooptimize', 'sanitize', 'none']
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@ -87,10 +88,19 @@ def configure(conf):
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
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if sys.platform == 'win32':
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conf.load('msvc msdev')
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# Load compilers early
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conf.load('xcompile compiler_c compiler_cxx strip_on_install')
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conf.load('xcompile compiler_c compiler_cxx')
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# HACKHACK: override msvc DEST_CPU value by something that we understand
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if conf.env.DEST_CPU == 'amd64':
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conf.env.DEST_CPU = 'x86_64'
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if conf.env.COMPILER_CC == 'msvc':
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conf.load('msvc_pdb')
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conf.load('msvs msdev strip_on_install')
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try:
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try:
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conf.env.CC_VERSION[0]
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conf.env.CC_VERSION[0]
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@ -104,17 +114,8 @@ def configure(conf):
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conf.env.MAGX = conf.options.MAGX
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conf.env.MAGX = conf.options.MAGX
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if conf.options.MAGX:
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if conf.options.MAGX:
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enforce_pic = False
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enforce_pic = False
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if enforce_pic:
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conf.check_pic(enforce_pic)
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# Every static library must have fPIC
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if conf.env.DEST_OS != 'win32' and '-fPIC' in conf.env.CFLAGS_cshlib:
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conf.env.append_unique('CFLAGS_cstlib', '-fPIC')
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conf.env.append_unique('CXXFLAGS_cxxstlib', '-fPIC')
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else:
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conf.env.CFLAGS_cshlib.remove('-fPIC')
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conf.env.CXXFLAGS_cxxshlib.remove('-fPIC')
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conf.env.CFLAGS_MACBUNDLE.remove('-fPIC')
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conf.env.CXXFLAGS_MACBUNDLE.remove('-fPIC')
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# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
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# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
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# Because compatibility with original GoldSrc
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# Because compatibility with original GoldSrc
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