mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-12 05:22:55 +00:00
Merge branch 'master' into bshift
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commit
a212952e17
@ -80,7 +80,7 @@ git clone --recursive https://github.com/FWGS/hlsdk-portable
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### Prerequisites
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Install and run [Visual Studio Installer](https://visualstudio.microsoft.com/downloads/). The installer allows you to choose specific components. Select `Desktop development with C++`. You can untick everything you don't need in Installation details, but you must keep `MSVC` ticked. You may also keep `C++ CMake tools for Windows` ticked as you'll need **cmake**. Alternatively you can install **cmake** from the [cmake.org](https://cmake.org/download/) and during installation tick *Add to the PATH...*.
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Install and run [Visual Studio Installer](https://visualstudio.microsoft.com/downloads/). The installer allows you to choose specific components. Select `Desktop development with C++`. You can untick everything you don't need in Installation details, but you must keep `MSVC` and corresponding Windows SDK (e.g. Windows 10 SDK or Windows 11 SDK) ticked. You may also keep `C++ CMake tools for Windows` ticked as you'll need **cmake**. Alternatively you can install **cmake** from the [cmake.org](https://cmake.org/download/) and during installation tick *Add to the PATH...*.
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### Opening command prompt
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@ -137,7 +137,12 @@ void CHgun::PrimaryAttack()
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CBaseEntity *pHornet = CBaseEntity::Create( "hornet", m_pPlayer->GetGunPosition() + gpGlobals->v_forward * 16.0f + gpGlobals->v_right * 8.0f + gpGlobals->v_up * -12.0f, m_pPlayer->pev->v_angle, m_pPlayer->edict() );
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pHornet->pev->velocity = gpGlobals->v_forward * 300.0f;
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m_flRechargeTime = gpGlobals->time + 0.5f;
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float flRechargeTimePause = 0.5f;
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if( g_pGameRules->IsMultiplayer() )
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flRechargeTimePause = 0.3f;
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m_flRechargeTime = gpGlobals->time + flRechargeTimePause;
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#endif
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
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@ -223,8 +228,14 @@ void CHgun::SecondaryAttack( void )
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pHornet->SetThink( &CHornet::StartDart );
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m_flRechargeTime = gpGlobals->time + 0.5f;
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float flRechargeTimePause = 0.5f;
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if( g_pGameRules->IsMultiplayer() )
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flRechargeTimePause = 0.3f;
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m_flRechargeTime = gpGlobals->time + flRechargeTimePause;
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#endif
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int flags;
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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@ -251,8 +262,16 @@ void CHgun::Reload( void )
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while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time )
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{
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float flRechargeTimePause = 0.5f;
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#if CLIENT_DLL
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if( bIsMultiplayer() )
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#else
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if( g_pGameRules->IsMultiplayer() )
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#endif
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flRechargeTimePause = 0.3f;
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
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m_flRechargeTime += 0.3f;
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m_flRechargeTime += flRechargeTimePause;
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}
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}
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@ -54,6 +54,13 @@ void CMP5::Spawn()
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m_iDefaultAmmo = MP5_DEFAULT_GIVE;
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#if CLIENT_DLL
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if( bIsMultiplayer() )
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#else
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if( g_pGameRules->IsMultiplayer() )
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#endif
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m_iDefaultAmmo = MP5_DEFAULT_GIVE_MP;
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FallInit();// get ready to fall down.
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}
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@ -136,7 +136,8 @@ public:
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// the default amount of ammo that comes with each gun when it spawns
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#define GLOCK_DEFAULT_GIVE 17
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#define PYTHON_DEFAULT_GIVE 6
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#define MP5_DEFAULT_GIVE 50
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#define MP5_DEFAULT_GIVE 25
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#define MP5_DEFAULT_GIVE_MP MP5_MAX_CLIP
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#define MP5_M203_DEFAULT_GIVE 0
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#define SHOTGUN_DEFAULT_GIVE 12
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#define CROSSBOW_DEFAULT_GIVE 5
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