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size of arrays are now a power of two

half-secret
iZarif 5 years ago
parent
commit
a0ccf2d0a1
  1. 2
      cl_dll/ammo.cpp
  2. 2
      cl_dll/hud_spectator.cpp
  3. 8
      dlls/nihilanth.cpp

2
cl_dll/ammo.cpp

@ -77,7 +77,7 @@ void WeaponsResource::LoadWeaponSprites( WEAPON *pWeapon )
else else
iRes = 640; iRes = 640;
char sz[140]; char sz[256];
if( !pWeapon ) if( !pWeapon )
return; return;

2
cl_dll/hud_spectator.cpp

@ -820,7 +820,7 @@ bool CHudSpectator::IsActivePlayer( cl_entity_t *ent )
bool CHudSpectator::ParseOverviewFile() bool CHudSpectator::ParseOverviewFile()
{ {
char filename[270] = { 0 }; char filename[512] = { 0 };
char levelname[255] = { 0 }; char levelname[255] = { 0 };
char token[1024] = { 0 }; char token[1024] = { 0 };
float height; float height;

8
dlls/nihilanth.cpp

@ -724,7 +724,7 @@ void CNihilanth::NextActivity()
if( ( pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2 ) && m_hRecharger == 0 && m_iLevel <= 9 ) if( ( pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2 ) && m_hRecharger == 0 && m_iLevel <= 9 )
{ {
char szName[66]; char szName[128];
CBaseEntity *pEnt = NULL; CBaseEntity *pEnt = NULL;
CBaseEntity *pRecharger = NULL; CBaseEntity *pRecharger = NULL;
@ -772,7 +772,7 @@ void CNihilanth::NextActivity()
if( iseq != pev->sequence ) if( iseq != pev->sequence )
{ {
char szText[76]; char szText[128];
sprintf( szText, "%s%d", m_szDrawUse, m_iLevel ); sprintf( szText, "%s%d", m_szDrawUse, m_iLevel );
FireTargets( szText, this, this, USE_ON, 1.0 ); FireTargets( szText, this, this, USE_ON, 1.0 );
@ -820,7 +820,7 @@ void CNihilanth::NextActivity()
} }
else else
{ {
char szText[66]; char szText[128];
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
@ -1100,7 +1100,7 @@ void CNihilanth::HandleAnimEvent( MonsterEvent_t *pEvent )
// prayer // prayer
if( m_hEnemy != 0 ) if( m_hEnemy != 0 )
{ {
char szText[76]; char szText[128];
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );

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