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https://github.com/YGGverse/hlsdk-portable.git
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allow min_bots=0 #421
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@ -1,9 +1,9 @@
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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// Robin, 4-22-98: Moved set_suicide_frame() here from player.cpp to allow us to
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// Robin, 4-22-98: Moved set_suicide_frame() here from player.cpp to allow us to
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// have one without a hardcoded player.mdl in tf_client.cpp
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/*
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@ -79,7 +79,7 @@ void LinkUserMessages( void );
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* ROBIN: Moved here from player.cpp, to allow multiple player models
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*/
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void set_suicide_frame( entvars_t *pev )
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{
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{
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if( !FStrEq( STRING( pev->model ), "models/player.mdl" ) )
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return; // allready gibbed
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@ -117,7 +117,7 @@ BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddres
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// if there are currently more than the minimum number of bots running
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// then kick one of the bots off the server...
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if( ( min_bots != 0 ) && ( count > min_bots ) )
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if( count > min_bots )
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{
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for( i = 0; i < 32; i++ )
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{
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@ -169,7 +169,7 @@ void ClientDisconnect( edict_t *pEntity )
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CSound *pSound = CSoundEnt::SoundPointerForIndex( CSoundEnt::ClientSoundIndex( pEntity ) );
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// since this client isn't around to think anymore, reset their sound.
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// since this client isn't around to think anymore, reset their sound.
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if( pSound )
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{
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pSound->Reset();
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@ -450,7 +450,7 @@ void Host_Say( edict_t *pEntity, int teamonly )
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// so check it, or it will infinite loop
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client = NULL;
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while( ( ( client = (CBasePlayer*)UTIL_FindEntityByClassname( client, "player" ) ) != NULL ) && ( !FNullEnt( client->edict() ) ) )
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while( ( ( client = (CBasePlayer*)UTIL_FindEntityByClassname( client, "player" ) ) != NULL ) && ( !FNullEnt( client->edict() ) ) )
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{
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if( !client->pev )
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continue;
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@ -497,8 +497,8 @@ void Host_Say( edict_t *pEntity, int teamonly )
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// team match?
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if( g_teamplay )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" %s \"%s\"\n",
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STRING( pEntity->v.netname ),
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" %s \"%s\"\n",
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STRING( pEntity->v.netname ),
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GETPLAYERUSERID( pEntity ),
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GETPLAYERAUTHID( pEntity ),
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g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pEntity ), "model" ),
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@ -507,8 +507,8 @@ void Host_Say( edict_t *pEntity, int teamonly )
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}
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else
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%i>\" %s \"%s\"\n",
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STRING( pEntity->v.netname ),
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UTIL_LogPrintf( "\"%s<%i><%s><%i>\" %s \"%s\"\n",
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STRING( pEntity->v.netname ),
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GETPLAYERUSERID( pEntity ),
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GETPLAYERAUTHID( pEntity ),
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GETPLAYERUSERID( pEntity ),
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@ -547,7 +547,7 @@ void ClientCommand( edict_t *pEntity )
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}
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else if( FStrEq( pcmd, "fullupdate" ) )
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{
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GetClassPtr( (CBasePlayer *)pev )->ForceClientDllUpdate();
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GetClassPtr( (CBasePlayer *)pev )->ForceClientDllUpdate();
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}
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else if( FStrEq(pcmd, "give" ) )
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{
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@ -590,7 +590,7 @@ void ClientCommand( edict_t *pEntity )
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}
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else if( FStrEq( pcmd, "drop" ) )
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{
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// player is dropping an item.
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// player is dropping an item.
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GetClassPtr( (CBasePlayer *)pev )->DropPlayerItem( (char *)CMD_ARGV( 1 ) );
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}
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else if( FStrEq( pcmd, "fov" ) )
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@ -729,7 +729,7 @@ void ClientCommand( edict_t *pEntity )
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CBasePlayer *pBot = NULL;
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char botname[BOT_NAME_LEN + 1];
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int index;
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botname[0] = 0;
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if( CMD_ARGC() > 1 ) // is there an argument to the command?
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@ -738,7 +738,7 @@ void ClientCommand( edict_t *pEntity )
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strcpy( botname, CMD_ARGV( 1 ) );
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else
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sscanf( CMD_ARGV( 1 ), "\"%s\"", &botname[0] );
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index = 0;
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while( index < 32 )
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@ -859,20 +859,20 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
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// team match?
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if( g_teamplay )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n",
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STRING( pEntity->v.netname ),
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GETPLAYERUSERID( pEntity ),
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n",
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STRING( pEntity->v.netname ),
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GETPLAYERUSERID( pEntity ),
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GETPLAYERAUTHID( pEntity ),
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g_engfuncs.pfnInfoKeyValue( infobuffer, "model" ),
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g_engfuncs.pfnInfoKeyValue( infobuffer, "model" ),
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g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) );
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}
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else
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%i>\" changed name to \"%s\"\n",
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STRING( pEntity->v.netname ),
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GETPLAYERUSERID( pEntity ),
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UTIL_LogPrintf( "\"%s<%i><%s><%i>\" changed name to \"%s\"\n",
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STRING( pEntity->v.netname ),
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GETPLAYERUSERID( pEntity ),
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GETPLAYERAUTHID( pEntity ),
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GETPLAYERUSERID( pEntity ),
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GETPLAYERUSERID( pEntity ),
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g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) );
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}
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}
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@ -887,7 +887,7 @@ void ServerDeactivate( void )
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//ALERT( at_console, "ServerDeactivate()\n" );
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// It's possible that the engine will call this function more times than is necessary
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// Therefore, only run it one time for each call to ServerActivate
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// Therefore, only run it one time for each call to ServerActivate
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if( g_serveractive != 1 )
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{
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return;
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@ -1767,7 +1767,7 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
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if( ( hostflags & 1 ) && ( ent->v.owner == host ) )
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return 0;
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}
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if( host->v.groupinfo )
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{
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UTIL_SetGroupTrace( host->v.groupinfo, GROUP_OP_AND );
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@ -1803,7 +1803,7 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
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state->entityType = ENTITY_BEAM;
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}
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//
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//
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// Copy state data
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//
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@ -1833,8 +1833,8 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
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// make sure that we interpolate it's position on the client if it moves
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if( !player &&
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ent->v.animtime &&
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ent->v.velocity[0] == 0 &&
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ent->v.velocity[1] == 0 &&
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ent->v.velocity[0] == 0 &&
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ent->v.velocity[1] == 0 &&
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ent->v.velocity[2] == 0 )
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{
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state->eflags |= EFLAG_SLERP;
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@ -1860,7 +1860,7 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
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}
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state->rendermode = ent->v.rendermode;
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state->renderamt = (int)ent->v.renderamt;
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state->renderamt = (int)ent->v.renderamt;
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state->renderfx = ent->v.renderfx;
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state->rendercolor.r = (byte)ent->v.rendercolor.x;
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state->rendercolor.g = (byte)ent->v.rendercolor.y;
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@ -1880,7 +1880,7 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
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// Only care if owned by a player
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if( owner >= 1 && owner <= gpGlobals->maxClients )
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{
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state->owner = owner;
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state->owner = owner;
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}
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}
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@ -2011,7 +2011,7 @@ void Entity_FieldInit( struct delta_s *pFields )
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==================
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Entity_Encode
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Callback for sending entity_state_t info over network.
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Callback for sending entity_state_t info over network.
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FIXME: Move to script
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==================
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*/
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@ -2083,7 +2083,7 @@ void Player_FieldInit( struct delta_s *pFields )
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==================
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Player_Encode
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Callback for sending entity_state_t for players info over network.
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Callback for sending entity_state_t for players info over network.
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==================
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*/
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void Player_Encode( struct delta_s *pFields, const unsigned char *from, const unsigned char *to )
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@ -2165,7 +2165,7 @@ void Custom_Entity_FieldInit( struct delta_s *pFields )
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==================
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Custom_Encode
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Callback for sending entity_state_t info ( for custom entities ) over network.
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Callback for sending entity_state_t info ( for custom entities ) over network.
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FIXME: Move to script
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==================
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*/
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@ -2261,7 +2261,7 @@ int GetWeaponData( struct edict_s *player, struct weapon_data_s *info )
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if( II.iId >= 0 && II.iId < MAX_WEAPONS )
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{
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item = &info[II.iId];
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item->m_iId = II.iId;
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item->m_iClip = gun->m_iClip;
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@ -2550,7 +2550,7 @@ AllowLagCompensation
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The game .dll should return 1 if lag compensation should be allowed ( could also just set
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the sv_unlag cvar.
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Most games right now should return 0, until client-side weapon prediction code is written
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and tested for them ( note you can predict weapons, but not do lag compensation, too,
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and tested for them ( note you can predict weapons, but not do lag compensation, too,
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if you want.
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================================
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*/
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