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https://github.com/YGGverse/hlsdk-portable.git
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Merge 6f020090bd
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@ -109,8 +109,8 @@ CRpgRocket *CRpgRocket::CreateRpgRocket( Vector vecOrigin, Vector vecAngles, CBa
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pRocket->pev->angles = vecAngles;
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pRocket->pev->angles = vecAngles;
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pRocket->Spawn();
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pRocket->Spawn();
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pRocket->SetTouch( &CRpgRocket::RocketTouch );
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pRocket->SetTouch( &CRpgRocket::RocketTouch );
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pRocket->m_pLauncher = pLauncher;// remember what RPG fired me.
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pRocket->m_hLauncher = pLauncher;// remember what RPG fired me.
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pRocket->m_pLauncher->m_cActiveRockets++;// register this missile as active for the launcher
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pLauncher->m_cActiveRockets++;// register this missile as active for the launcher
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pRocket->pev->owner = pOwner->edict();
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pRocket->pev->owner = pOwner->edict();
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return pRocket;
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return pRocket;
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@ -150,10 +150,10 @@ void CRpgRocket::Spawn( void )
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//=========================================================
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//=========================================================
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void CRpgRocket::RocketTouch( CBaseEntity *pOther )
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void CRpgRocket::RocketTouch( CBaseEntity *pOther )
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{
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{
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if( m_pLauncher )
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if( CRpg* pLauncher = (CRpg*)( (CBaseEntity*)( m_hLauncher ) ) )
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{
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{
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// my launcher is still around, tell it I'm dead.
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// my launcher is still around, tell it I'm dead.
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m_pLauncher->m_cActiveRockets--;
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pLauncher->m_cActiveRockets--;
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}
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}
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STOP_SOUND( edict(), CHAN_VOICE, "weapons/rocket1.wav" );
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STOP_SOUND( edict(), CHAN_VOICE, "weapons/rocket1.wav" );
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@ -1518,7 +1518,7 @@ IMPLEMENT_SAVERESTORE( CRpg, CBasePlayerWeapon )
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TYPEDESCRIPTION CRpgRocket::m_SaveData[] =
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TYPEDESCRIPTION CRpgRocket::m_SaveData[] =
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{
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{
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DEFINE_FIELD( CRpgRocket, m_flIgniteTime, FIELD_TIME ),
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DEFINE_FIELD( CRpgRocket, m_flIgniteTime, FIELD_TIME ),
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DEFINE_FIELD( CRpgRocket, m_pLauncher, FIELD_CLASSPTR ),
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DEFINE_FIELD( CRpgRocket, m_hLauncher, FIELD_EHANDLE ),
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};
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};
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IMPLEMENT_SAVERESTORE( CRpgRocket, CGrenade )
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IMPLEMENT_SAVERESTORE( CRpgRocket, CGrenade )
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@ -725,7 +725,7 @@ public:
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int m_iTrail;
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int m_iTrail;
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float m_flIgniteTime;
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float m_flIgniteTime;
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CRpg *m_pLauncher;// pointer back to the launcher that fired me.
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EHANDLE m_hLauncher; // handle back to the launcher that fired me.
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};
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};
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class CGauss : public CBasePlayerWeapon
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class CGauss : public CBasePlayerWeapon
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