diff --git a/dlls/satchel.cpp b/dlls/satchel.cpp index aeb9c5e6..015b3483 100644 --- a/dlls/satchel.cpp +++ b/dlls/satchel.cpp @@ -117,15 +117,17 @@ void CSatchelCharge::SatchelSlide( CBaseEntity *pOther ) { // Fix for a bug in engine: when object isn't moving, but its speed isn't 0 and on ground isn't set if( pev->origin != m_lastBounceOrigin ) - BounceSound(); + BounceSound(); } m_lastBounceOrigin = pev->origin; - StudioFrameAdvance(); + // There is no model animation so commented this out to prevent net traffic + // StudioFrameAdvance(); } void CSatchelCharge::SatchelThink( void ) { - StudioFrameAdvance(); + // There is no model animation so commented this out to prevent net traffic + // StudioFrameAdvance(); pev->nextthink = gpGlobals->time + 0.1; if( !IsInWorld() )