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Do not pull players by gravgun
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@ -311,7 +311,9 @@ public:
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float m_flNextChatTime;
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float m_flNextChatTime;
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virtual float TouchGravGun( CBaseEntity *attacker, int stage )
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virtual float TouchGravGun( CBaseEntity *attacker, int stage )
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{
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{
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return 700;
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if( stage == 3 )
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return 200;
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return 0;
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}
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}
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};
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};
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