Do not pull players by gravgun

This commit is contained in:
mittorn 2016-06-04 15:23:19 +03:00
parent 3352274961
commit 9c3481678f

View File

@ -311,7 +311,9 @@ public:
float m_flNextChatTime; float m_flNextChatTime;
virtual float TouchGravGun( CBaseEntity *attacker, int stage ) virtual float TouchGravGun( CBaseEntity *attacker, int stage )
{ {
return 700; if( stage == 3 )
return 200;
return 0;
} }
}; };